This study aimed to explore the prospect of utilizing multimedia learning platform as a tool to mitigate learning disabilities of children with disabilities in the Accelerating Minor’s Opportunity for Recovery (AMOR) Village in Anao, Tarlac. For this research, children with Autism with mental ages of 7 years old were the sample population, in which interactive learning games via android devices were implemented parallel to their original special education curriculum. The specially developed system integrated the Makaton Technique, a popular manual learning method that utilizes pictures and words to help children develop communication and social skills. A pre-test was first done to gather valuable information about the children inside the institution, and to assess the skills that teachers may have wanted for the game to target. The gathered data revealed that many of the employees of the DSWD Amor Village were open to integrating learning in multimedia platform and has commented that social skills and communication skills were among the skills the children need help on. After gathering these data, the game was designed using Adobe Flash, adapting the Makaton and the suggestions of the social workers. In the implementation of the 2-week program, a qualitative data analysis showed that listening skills and social interaction skills were continually progressing for the PWAs. A staggering jump from 1 being not skilled to 3 being averagely skilled were prominent in the gathered data. In terms of overall communication skills, the response was quite stagnant. This showed that there are gaps to be filled in the developed interactive game. Nonetheless this approach has made it possible for this sector to understand the value of technology, specifically multimedia arts, and how it can affect growth and development and cater to these group of people.
Inhaltsverzeichnis (Table of Contents)
- Abstract
- Chapter 1: INTRODUCTION
- 1.1 Background of the Study
- 1.2 Statement of the Problem
- 1.3 Research Assumptions
- 1.4 Objectives of the Study
- 1.5 Significance of the Study
- 1.6 Scope and Limitation
- 1.7 Definition of Terms
- Chapter 2: REVIEW OF RELATED LITERATURE
- 2.1 Aesthetics
- 2.1.1 Educational Game Concept
- 2.1.2. 2D Animation
- 2.1.3. Aesthetics in Game Development for Computer-based Interventions
- 2.2 Communication Theory and Multimedia Learning
- 2.2.1 Information Processing
- 2.2.2. Multiple Channels for Learning
- 2.2.3. Learning through Multimedia
- 2.3 Autism and Technology
- 2.3.1 Applied Behavior Analysis
- 2.3.2 Discrete Trial Teaching (DTT)
- 2.3.3 Picture Exchange Communication System (PECS)
- 2.3.4 Training and Education of Autistic Children
- 2.3.5 Game Design in Interactive Games for Children with Autism
- 2.1 Aesthetics
- Chapter 3: RESEARCH FRAMEWORK
- 3.1 Theoretical Framework
- 3.1.1 Game Theory
- 3.1.2 Game-based Learning
- 3.1.3 Makaton Technique
- 3.1.4 Implementation with Special Ed. Curricula
- 3.2 Discussion
- 3.3 Conceptual Framework
- 3.4 Justification of the Study
- 3.5 Synthesis
- 3.1 Theoretical Framework
- CHAPTER 4: Methodology
- 4.1 Design and Development
- 4.1.1 Qualitative Literature Review
- 4.1.2 Design Process
- 4.1.3 Material Exploration
- 4.2 Budgetary Requirements
- 4.3 Gantt Chart
- 4.4 Research Design
- 4.5 Research Instruments
- 4.6 Sampling and Population
- 4.7 Research Respondents
- 4.8 Data Collection Procedure
- 4.9 Analysis & Interpretation
- 4.10 Ethical Considerations
- 4.1 Design and Development
- CHAPTER 5: Research Findings
- 5.1 Pre-Implementation Interview
- 5.1.1 Traditional Learning Tools
- 5.1.2 Staff Response and Receptivity for Multimedia Approach
- 5.1.3 Aspect-Focus of Interactive Game
- 5.2 Post-Implementation Assessment
- 5.3 Comparative Analysis of Traditional vs. Alternative
- 5.3.1 Accessibility
- 5.3.2 Effectivity
- 5.3.3 Ease of Use
- 5.3.4 Points of Improvement
- 5.1 Pre-Implementation Interview
Zielsetzung und Themenschwerpunkte (Objectives and Key Themes)
This study aimed to investigate the potential of using multimedia learning platforms to address learning challenges faced by children with disabilities at the Accelerating Minor's Opportunity for Recovery (AMOR) Village in Anao, Tarlac.
- The effectiveness of interactive games in promoting social learning skills in children with disabilities.
- The integration of the Makaton Technique within a multimedia learning platform.
- The impact of multimedia learning on the communication and social skills of children with autism.
- The feasibility and acceptance of multimedia learning as a supplementary tool in special education.
- The potential benefits and limitations of using interactive games for children with disabilities.
Zusammenfassung der Kapitel (Chapter Summaries)
- Chapter 1 introduces the study's background, problem statement, research assumptions, objectives, significance, scope, limitations, and defines key terms.
- Chapter 2 explores relevant literature on aesthetics in game development, communication theory and multimedia learning, and the use of technology for children with autism, specifically focusing on the Makaton Technique.
- Chapter 3 presents the theoretical framework, including game theory, game-based learning, and the Makaton Technique, as well as the conceptual framework and justification of the study.
- Chapter 4 outlines the methodology, including the design and development process, budgetary requirements, research design, instruments, sampling, data collection procedures, analysis, and ethical considerations.
- Chapter 5 presents the research findings from both pre- and post-implementation assessments, including insights into the effectiveness of the developed interactive game.
Schlüsselwörter (Keywords)
The key terms and focus topics of this study include: multimedia learning platform, interactive learning, autism, Down's syndrome, social learning skills, Makaton Technique, game-based learning, and special education.
- Citar trabajo
- Roland Paulo Domingo (Autor), 2020, Development of an Interactive Game Employing Social Learning Skills Based on the Needs of Special Children of DSWD Amor Village, Múnich, GRIN Verlag, https://www.grin.com/document/516610