This paper regards the theoretical basics of gamification. In the beginning, it tries to define and delimitate the term "Gamification". Afterward, it explains the psychological motivations behind the concept and presents the game design elements, which trigger these motivations. The third topic represents a basic guideline for good gamification design and concentrates on the topics target groups and meaningfulness. Finally, this paper focuses on the environmental area of green gamification. After an explanation, it regards some examples of green gamification and outlines some of the most important potentials as well as doubts about it. This paper gives just a general overview about gamification but represents a short summary of the basic knowledge. It is based on a comparative analysis of scientific literature and related sources.
Table of Contents
Abstract
1. Introduction
2. Theoretical background
2.1. Delimitation of gamification from other concepts
2.2. Intrinsic and extrinsic motivation
2.3. Elements
3. Design of gamification
3.1. Target groups
3.2. Meaningful gamification
4. Green gamification
4.1. Examples of green gamification
4.2. Potential of gamification
4.3. Doubts and problems
5. Conclusion
Bibliography
- Quote paper
- Michael Beniers (Author), 2016, Green Gamification. The basic knowledge, Munich, GRIN Verlag, https://www.grin.com/document/367081
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