How does Katie's point of view affect playing "Gone Home"?

A game analysis of the game "Gone Home"


Essai, 2022

5 Pages, Note: 0.80

Anonyme


Résumé ou Introduction

"Gone Home" is a narrative, single player game, also referred to as an “interactive exploration simulator”. It starts with a voice message by Katie Greenbriar, the character you play, about coming home after having been abroad for a year. Yet, “home” is an interesting concept here, as she had never lived in this house, since her family moved while she had been overseas.

The place is filled with memories of her parents, Terry and Janice, and her sister Samantha, called “Sam”, as well as of the deceased uncle Oscar Masan who had lived there before. The story unfolds by simply looking through the family’s objects, letters, and pictures in a non-linear way.

The essay analyzes the impact of the point of view, the storytelling, and the characters while basing arguments on game theories and literature.

Résumé des informations

Titre
How does Katie's point of view affect playing "Gone Home"?
Sous-titre
A game analysis of the game "Gone Home"
Université
Memorial University of Newfoundland  (Humanity)
Cours
Introduction to Game Theory
Note
0.80
Année
2022
Pages
5
N° de catalogue
V1334323
ISBN (ebook)
9783346829238
Langue
anglais
Mots clés
Game, Game Theory, Point of View, POV, Game Analysis, Gone Home
Citation du texte
Anonyme, 2022, How does Katie's point of view affect playing "Gone Home"?, Munich, GRIN Verlag, https://www.grin.com/document/1334323

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