This paper aims at pointing out the difference of the importance of the OASIS in Ernest Cline’s "Ready Player One" and its movie adaptation. In both versions of the story the OASIS plays a prominent role. Nevertheless, the novel offers a more profound representation of the virtual world which results in a different portrayal of the novel’s characters and their relationship with others and the world as a whole. In how far does the representation of the virtual world and its technological attributes differ? Where does the movie make cuts and what focus does each version choose?
Table of Contents
1. Introduction
2. Exploration of Virtual Reality
3. Virtual Reality in Ready Player One
3.1. The OASIS
3.2. Work and Education
3.3. Friends and Family
3.4. Video Games
3.5. Escapism
4. Conclusion
Bibliography
- Quote paper
- Nicole Piontek (Author), 2021, The importance of Virtual Reality in "Ready Player One" by Ernest Cline and its Movie Adaptation, Munich, GRIN Verlag, https://www.grin.com/document/1168353
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