en
de
es
fr
Shop
GRIN Website
Publish your texts - enjoy our full service for authors
Go to shop
›
Results for «
Gaming
»
Open Filters
Search in
Title
Author
Fulltext
Subject
Business economics - Offline Marketing and Online Marketing
(9)
Business economics - Business Management, Corporate Governance
(8)
Communications - Multimedia, Internet, New Technologies
(8)
Computer Science - Applied
(6)
Sport - Sport Economics, Sport Management
(5)
Business economics - Investment and Finance
(4)
Computer Science - Games Engineering
(4)
Communications - Public Relations, Advertising, Marketing, Social M...
(3)
Sport - Kinematics and Training Theory
(2)
Business economics - Banking, Stock Exchanges, Insurance, Accounting
(2)
Social Work
(2)
Business economics - General
(2)
Computer Science - Software
(2)
Communications - Miscellaneous
(2)
Politics - Region: South Asia
(2)
Economics - Finance
(2)
Art - Computer Art / Graphics / Art in Media
(2)
Sociology - Relationships and Family
(2)
Health - Miscellaneous
(2)
Business economics - Miscellaneous
(2)
German Studies - Linguistics
(2)
Mathematics - Statistics
(1)
Politics - Political Theory and the History of Ideas Journal
(1)
Computer Science - Theory
(1)
Psychology - Media Psychology
(1)
Computer Science - Technical Computer Science
(1)
Tourism - Miscellaneous
(1)
Economics - Other
(1)
Computer Science - Commercial Information Technology
(1)
Forestry / Forestry Economics
(1)
English Language and Literature Studies - Other
(1)
Sociology - Media, Art, Music
(1)
Economics - Micro-economics
(1)
Business economics - Business Ethics, Corporate Ethics
(1)
Psychology - General
(1)
Communications - Movies and Television
(1)
Pedagogy - The Teacher, Educational Leadership
(1)
Cultural Studies - Miscellaneous
(1)
Nature Protection, Landscape Conservation
(1)
African Studies - Miscellaneous
(1)
Politics - Region: Far East
(1)
Communications - Journalism, Journalism Professions
(1)
Psychology - Work, Business, Organisation
(1)
Didactics for the subject English - Pedagogy, Literature Studies
(1)
Politics - Region: USA
(1)
American Studies - Culture and Applied Geography
(1)
Medicine - Surgery, Accident Medicine
(1)
Economics - Industrial Economics
(1)
Computer Science - Miscellaneous
(1)
Business economics - Industrial Management
(1)
Politics - Basics and General
(1)
Computer Science - General
(1)
English Language and Literature Studies - Culture and Applied Geogr...
(1)
Design (Industry, Graphics, Fashion)
(1)
Communications - Mass Media
(1)
English Language and Literature Studies - Literature
(1)
Computer Science - Programming
(1)
Environmental Sciences
(1)
Sport - Sport Medicine, Therapy, Nutrition
(1)
American Studies - Miscellaneous
(1)
Didactics - Business economics, Economic Pedagogy
(1)
Leadership and Human Resources - Leadership
(1)
Communications - Research, Studies, Enquiries
(1)
Musicology - Contemporary music
(1)
Sociology - Culture, Technology, Nations
(1)
Didactics - Biolology
(1)
Pedagogy - Nursery Pedagogy, Early Childhood Education
(1)
Computer Science - Internet, New Technologies
(1)
Gaming
(1)
Show all...
Show less...
Category of text
Thesis
(108)
Textbook, Science
(8)
University student text
(3)
Price
free
(49)
0 - 10 USD
(80)
10 - 25 USD
(345)
25 - 50 USD
(121)
more than 50 USD
(6)
Search all Prices...
Language
English
(79)
German
(42)
Year
Any Year
since 2024
since 2023
since 2022
since 2021
since 2020
since 2019
since 2018
since 2017
since 2016
since 2015
since 2010
since 2005
since 2000
Results for »
Gaming
« (121 results)
Sort by
Most Relevant
Newest
Most Read
Alphabetic: A-Z
Alphabetic: Z-A
Price: Low to High
Price: High to low
1
2
3
>
Markenkommunikation auf Twitch. Glaubwürdigkeit im Bereich Gaming
Autor:in:
Benjamin Wieck (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2022 , Grade: 1,7
Price:
US$ 36.99
Entwicklung einer ortsabhängigen Spielesoftware für Pervasive Gaming
Autor:in:
B.Sc. Jan Napitupulu (Author)
Subject:
Computer Science - Applied
Category:
Bachelor Thesis , 2006 , Grade: 1,3
Price:
US$ 36.99
Gaming und kommerzielle Kommunikation von Videospielen
Autor:in:
Frank Backa (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2014 , Grade: 2,0
Price:
US$ 26.99
IPHA - An Open Source Framework for Development of Strategy Games based on Microsoft Technology
Autor:in:
Jacob Barkai (Author)
Subject:
Computer Science - Theory
Category:
Professorial Dissertation , 2009 , Grade: 90
Price:
US$ 31.99
An Extreme Tagging System as a Game With a Purpose
Autor:in:
Dennis Hartrampf (Author)
Subject:
Computer Science - Software
Category:
Master's Thesis , 2012 , Grade: 2,3
Price:
US$ 36.99
Dynamische Contentanpassung bei Massive Multiplayer Online Games
Autor:in:
Joachim Fohringer (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Technical Computer Science
Category:
Diploma Thesis , 2006 , Grade: 1,7
Price:
US$ 36.99
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
Autor:in:
Leon Arndt (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis , 2020 , Grade: 1.3
Price:
US$ 39.99
Humanities Remediated: Digital Games Criticism in Academic Discourse
Autor:in:
M.A. Robert Kampf (Author)
Subject:
Didactics for the subject English - Pedagogy, Literature Studies
Category:
Master's Thesis , 2010 , Grade: 1.3
Price:
US$ 36.99
Virtual Currencies in Online Gaming
Autor:in:
Verena Kern (Author)
Subject:
Communications - Journalism, Journalism Professions
Category:
Master's Thesis , 2013 , Grade: 1,0
Price:
US$ 36.99
The Lead User Influence in Online Communities – A Gaming Community Example
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Business economics - General
Category:
Diploma Thesis , 2007 , Grade: 1,3
Price:
US$ 31.99
Development of an Interactive Game Employing Social Learning Skills Based on the Needs of Special Children of DSWD Amor Village
Autor:in:
Roland Paulo Domingo (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis , 2020 , Grade: 85.0
Price:
US$ 32.99
Mega Events in the Complex City. A Case Study of the 2004 Olympic Games in Athens, Greece
Autor:in:
DI Manuela Stögerer (Author)
,
Lisa Faulenbach (Author)
,
Egle Rasimaviciute (Author)
,
Bartek Matuszewski (Author)
,
Anna Schröder (Author)
,
Dennis Ngo (Author)
Subject:
Business economics - Business Management, Corporate Governance
Category:
Term Paper , 2014 , Grade: 2
Price:
US$ 36.99
World Trade Policy and the Game Theory - Overcoming the Prisoner's Dilemma?
Autor:in:
David Stromiedel (Author)
Subject:
Business economics - Business Management, Corporate Governance
Category:
Diploma Thesis , 2004 , Grade: 1,3
Price:
US$ 33.99
Die Blockchain in der Gaming-Branche
Innovative Geschäftsmodelle anhand von Steam
Autor:in:
Antonio Thomas (Author)
Subject:
Business economics - Miscellaneous
Category:
Master's Thesis , 2018 , Grade: 2
Price:
US$ 36.99
Gaming-Sprache - Varietät oder handlungsorientiertes Sprechen?
Eine empirische Arbeit anhand des Spiels "League of Legends"
Autor:in:
Philipp Aghaei-Basti (Author)
Subject:
German Studies - Linguistics
Category:
Master's Thesis , 2021 , Grade: 1,3
Price:
US$ 36.99
Video Game Success in Times of Crisis. Einfluss von Gaming Produktmerkmalen auf die globalen Steam Spielerzahlen während Covid-19
Autor:in:
Lukas Wirth (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis , 2021 , Grade: 2,0
Price:
US$ 39.99
Key Narrative Strategies in Computer Games. A comparative study
Autor:in:
Angelika M. Tank (Author)
Subject:
English Language and Literature Studies - Literature
Category:
Master's Thesis , 2018 , Grade: 2,3
Price:
US$ 30.99
Einschränkungen beim Mobile Gaming auf Mobiltelefonen
Methoden und Entwicklungen zur Bewältigung der Interface-Spezifischen Limitationen auf mobilen Geräten
Autor:in:
Thomas Frommlet (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Applied
Category:
Diploma Thesis , 2006 , Grade: 1,3
Price:
US$ 36.99
K/DA virtual band. A case study on the contribution of video games to the future of the music industry
Autor:in:
Sonia Elena Ioan (Author)
Subject:
Musicology - Contemporary music
Category:
Case Study , 2021 , Grade: 5/5
Price:
US$ 32.99
Gaming und Game-Design. Perspektive, Nutzungsmotivation und Rezeptionsmodalität
Autor:in:
Daniel Zimmermann (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis , 2015 , Grade: 1,0
Price:
US$ 43.99
Home Rehabilitation of Stroke Patients. Designing Games Using Arduino and Raspberry Pi
Autor:in:
Ali Al-Mahmood (Author)
,
Michael Opoku Agyeman (Author)
Subject:
Computer Science - Programming
Category:
Master's Thesis , 2019
Price:
US$ 45.99
Effects of continuous inclusion in a virtually played ball tossing game called Cyberball on the P300 event-related-potential
A single trial analysis
Autor:in:
Nina Becker (Author)
Subject:
Psychology - General
Category:
Diploma Thesis , 2011 , Grade: 1,0
Price:
US$ 36.99
"The Game the Same. Just Got More Fierce."
An Interpretative Analysis of the Stereotypical Representation of African Americans on the US Television Program "The Wire"
Autor:in:
Eike Rüdebusch (Author)
Subject:
American Studies - Culture and Applied Geography
Category:
Master's Thesis , 2014 , Grade: 1,1
Price:
US$ 36.99
Geschlechtertrennung im eSport
Geschlechtsspezifische Eignung zum kompetitiven Spielen von teambasierten Videospielen
Autor:in:
Jana Möglich (Author)
Subject:
Sociology - Relationships and Family
Category:
Master's Thesis , 2018 , Grade: 2,3
Price:
US$ 36.99
No Girls Allowed. Die Konstruktion von Videospielen als männliche Sphäre und die Exklusion und Marginalisierung von Gamerinnen
Autor:in:
Sian Birkner (Author)
Subject:
Sociology - Relationships and Family
Category:
Bachelor Thesis , 2016 , Grade: 1,3
Price:
US$ 31.99
Krisenkommunikation von Unternehmen unter den Bedingungen von Social-Media-Plattformen
-
New
Autor:in:
Artur Barabas (Author)
Subject:
German Studies - Linguistics
Category:
Master's Thesis , 2024 , Grade: 2,5
Price:
US$ 40.99
Bildungsprozesse im analogen und digitalen Kinderspiel. Die Bedeutung des Kinderspiels aus pädagogischer Sicht mit Hinblick zur Psychoanalyse
Autor:in:
Michaela Hochmuth (Author)
Subject:
Pedagogy - Nursery Pedagogy, Early Childhood Education
Category:
Bachelor Thesis , 2022 , Grade: 1,0
Price:
US$ 31.99
Szenarioanalyse zur Entwicklung der Gamingbranche
Autor:in:
Jakob Golombek (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2011 , Grade: 1,5
Price:
US$ 36.99
Welchen Nutzen bieten Digital Twin-NFTs für die Supply Chain im E-Commerce?
Blockchain, Smart Contracts, NFTs, Digital Twins erfolgreich in der Praxis anwenden
Autor:in:
Mario Kotschner (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Master's Thesis , 2023 , Grade: 5.5
Price:
US$ 39.99
Simracing in Deutschland. Eine qualitative Untersuchung zur Zukunftsfähigkeit eines Automobilclubs in der Sparte Motorsport
Autor:in:
Carsten Gieseler (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Bachelor Thesis , 2022 , Grade: 1,3
Price:
US$ 41.99
Konsumentenverhalten von Gamern. Wie Labeling die Kaufintention und die Produkterwartung beeinflusst
Autor:in:
Lasse Thiele (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2020 , Grade: 1,0
Price:
US$ 31.99
Die eSport Berichterstattung in US-amerikanischen Medien. Chancen und Risiken einer neuen Redaktionssparte für etablierte Sender
Autor:in:
Alexander Völkening (Author)
Subject:
Communications - Mass Media
Category:
Master's Thesis , 2018 , Grade: 2,0
Price:
US$ 36.99
Hype in der Spieleindustrie. Eine technische, ökonomische und psychologische Untersuchung
Autor:in:
Alexander Otte (Author)
Subject:
Computer Science - General
Category:
Master's Thesis , 2017 , Grade: 2,0
Price:
US$ 36.99
Games als Werbeträger. Potentiale und Risiken aus Unternehmenssicht
Autor:in:
Tim Endter (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2015 , Grade: 2,0
Price:
US$ 31.99
Virtual VLN Championship. Eine virtuelle Rennserie am Nürburgring
Quantifizierung der Produktnutzen für die Nachfrager
Autor:in:
Daniel Arians (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Bachelor Thesis , 2017 , Grade: 1,85
Price:
US$ 41.99
Wie Marken von der Game-Industrie lernen und profitieren können. Eine Analyse der psychologischen Erfolgsfaktoren von Advergames im Mobile Marketing
Autor:in:
Nancy Bernhardt (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis , 2014 , Grade: 1,3
Price:
US$ 36.99
Ethik und Moral in digitalen, narrativen Bildschirmspielen und deren Beeinflussung auf Entscheidungen und Motivation der User/innen
Anhand des Fallbeispiels Mass Effect 2
Autor:in:
Sabrina Auer (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis , 2013 , Grade: 2
Price:
US$ 36.99
Zusammenhänge zwischen akademischem Aufschiebeverhalten und Internetsucht bei deutschen Studierenden
Autor:in:
Martin Falkenberg (Author)
Subject:
Psychology - Work, Business, Organisation
Category:
Bachelor Thesis , 2013 , Grade: 1,0
Price:
US$ 31.99
"Killerspiele" als soziale Interaktionsräume
Bedeutung der Mitgliedschaft in einem Online-Gaming-Clan
Autor:in:
Stephan Kohler (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2012 , Grade: 1,0
Price:
US$ 39.99
PR-Handbuch für Games: Einführung in die PR-Kampagnenerstellung für ein Computer- oder Videospiel
Autor:in:
Kerstin Strangfeld (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Master's Thesis , 2012 , Grade: 1,3
Price:
US$ 39.99
„Online zocken“
Eine Untersuchung zur Nutzung von MMORPG’s am Beispiel der ERA Gaming Community
Autor:in:
Bakk. phil. Harald Baumgartlinger (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2008 , Grade: 1.0
Price:
US$ 31.99
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
Autor:in:
Yann Martin (Author)
Subject:
English Language and Literature Studies - Other
Category:
Diploma Thesis , 2009 , Grade: 1
Price:
US$ 36.99
Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
Autor:in:
Markus Wilms (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Diploma Thesis , 2009 , Grade: 1,0
Price:
US$ 36.99
Entwurf und Implementierung einer Middleware für mobile MMOGs
Autor:in:
Michael Schran (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Applied
Category:
Diploma Thesis , 2005 , Grade: 1,7
Price:
US$ 36.99
Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii
Autor:in:
Jörg Ziesak (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 36.99
Wenn Computerspiele zur Sucht werden
Der Wandel von Sozialbeziehungen bei nicht-stoffgebundener Abhängigkeit
Autor:in:
Patrick Hentschke (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 33.99
An empirical study of efficient market hypothesis and its existence in virtual markets
Autor:in:
Jason West (Author)
Subject:
Economics - Finance
Category:
Bachelor Thesis , 2015 , Grade: 2:1 (68%)
Price:
US$ 33.99
Global Sports Management - A Cultural Perspective
Autor:in:
D.E.A./UNIV. PARIS I Gebhard Deissler (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Research Paper (postgraduate) , 2012
Price:
US$ 44.99
Computerization of United States Army as an Inspiration of Modern Warfare
Autor:in:
Jakub Debowski (Author)
Subject:
Politics - Region: USA
Category:
Bachelor Thesis , 2012 , Grade: A
Price:
US$ 31.99
Actor Models and Digital Natives
An Empiric Research Approach for Online Communities
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Sociology - Media, Art, Music
Category:
Master's Thesis , 2010 , Grade: 1,0
Price:
US$ 36.99
Show
25
50
100
1
2
3
>