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Results for »
Online_Gaming
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Methodenbericht zum Fragebogen über Online-Gaming und dessen Einfluss auf Art und Anzahl sozialer Kontakte
Autor:in:
Marco Hauptmann (Author)
,
Niklas Herget (Author)
,
Stephan Neureiter (Author)
Subject:
Sociology - Communication
Category:
Term Paper , 2016 , Grade: 1,3
Price:
US$ 17.99
Virtual Currencies in Online Gaming
Autor:in:
Verena Kern (Author)
Subject:
Communications - Journalism, Journalism Professions
Category:
Master's Thesis , 2013 , Grade: 1,0
Price:
US$ 36.99
Dynamische Contentanpassung bei Massive Multiplayer Online Games
Autor:in:
Joachim Fohringer (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Technical Computer Science
Category:
Diploma Thesis , 2006 , Grade: 1,7
Price:
US$ 36.99
To what Extent Increases YouTube the Success of an Online Gamer? The Example of Bajheera
Autor:in:
Jessica Blasberg (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2016 , Grade: 1,7
Price:
US$ 14.99
Actor Models and Digital Natives
An Empiric Research Approach for Online Communities
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Sociology - Media, Art, Music
Category:
Master's Thesis , 2010 , Grade: 1,0
Price:
US$ 36.99
The Lead User Influence in Online Communities – A Gaming Community Example
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Business economics - General
Category:
Diploma Thesis , 2007 , Grade: 1,3
Price:
US$ 31.99
Multiliteracies in the Foreign Language Classroom. Using Video Games in the FLC
Autor:in:
Isabelle Humburg (Author)
Subject:
Didactics for the subject English - Pedagogy, Literature Studies
Category:
Term Paper (Advanced seminar) , 2014 , Grade: 1,7
Price:
US$ 14.99
The Stigma Game. Gaming between Subculture and the Olympics
Autor:in:
Maximilian Heining (Author)
Subject:
Gaming
Category:
Term Paper (Advanced seminar) , 2020 , Grade: 1
Price:
US$ 0.99
Markenkommunikation auf Twitch. Glaubwürdigkeit im Bereich Gaming
Autor:in:
Benjamin Wieck (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2022 , Grade: 1,7
Price:
US$ 36.99
Spielen in der Cloud. Anbieter und Funktionsweise von Cloud Gaming Diensten
Autor:in:
Thomas Lipfert (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2014 , Grade: 1,3
Price:
US$ 14.99
Gewalt in Counter-Strike - Darstellungsweise, Kontext und Legitimation
Autor:in:
Jan Horak (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2009 , Grade: 1,0
Price:
US$ 11.99
Search Engine Advertising. Wie gestalte ich eine Suchmaschinenwerbung im Kontext der Gaming-Branche?
Autor:in:
Firat Kizilirmak (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Term Paper , 2019 , Grade: 1,7
Price:
US$ 17.99
Gaming und kommerzielle Kommunikation von Videospielen
Autor:in:
Frank Backa (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2014 , Grade: 2,0
Price:
US$ 26.99
Risk Management in E-Commerce. The Case of Online Distribution of Games
Autor:in: Anonymous
Subject:
Business economics - Trade and Distribution
Category:
Bachelor Thesis , 2011 , Grade: 1,3
Price:
US$ 20.99
"Killerspiele" als soziale Interaktionsräume
Bedeutung der Mitgliedschaft in einem Online-Gaming-Clan
Autor:in:
Stephan Kohler (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2012 , Grade: 1,0
Price:
US$ 39.99
„Online zocken“
Eine Untersuchung zur Nutzung von MMORPG’s am Beispiel der ERA Gaming Community
Autor:in:
Bakk. phil. Harald Baumgartlinger (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2008 , Grade: 1.0
Price:
US$ 31.99
Opportunities within the traditional toy sector of the UK Toys and Games Industry - A German Perspective
Autor:in:
Johannes Weber (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2005 , Grade: 1,0
Price:
US$ 18.99
Social-Media-Marketing-Maßnahmen. Bedeutung der Online-Werbung für die Beliebtheitssteigerung digitaler Plattformen
Autor:in:
Dolores Stuttner (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2023 , Grade: 1,0
Price:
US$ 18.99
Online interactive resources for asynchronous modality in teaching grade 12 General Biology
Autor:in:
John Kenneth Taneo (Author)
Subject:
Didactics - Biolology
Category:
Master's Thesis , 2021 , Grade: 12
Price:
US$ 41.99
Abhängigkeiten der Kunden von Cloud-basierten Share-Economy-Geschäftsmodellen
Warum "Everything Online" den Konsumenten in die ökonomische Abhängigkeit von monopolistischen Anbietern treibt
Autor:in:
Alexander Scharff (Author)
Subject:
Computer Sciences - Industry 4.0
Category:
Term Paper , 2018 , Grade: 1,7
Price:
US$ 17.99
Effects of continuous inclusion in a virtually played ball tossing game called Cyberball on the P300 event-related-potential
A single trial analysis
Autor:in:
Nina Becker (Author)
Subject:
Psychology - General
Category:
Diploma Thesis , 2011 , Grade: 1,0
Price:
US$ 36.99
K/DA virtual band. A case study on the contribution of video games to the future of the music industry
Autor:in:
Sonia Elena Ioan (Author)
Subject:
Musicology - Contemporary music
Category:
Case Study , 2021 , Grade: 5/5
Price:
US$ 32.99
Virgin Australia: Situation analysis of the ‘Game Change’ strategic plan
Autor:in:
Kok Meng Chan (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Master's Thesis , 2012 , Grade: 75%
Price:
US$ 18.99
Auctioning online advertisement space
Autor:in:
Christian Summerer (Author)
Subject:
Economics - Other
Category:
Term Paper , 2017 , Grade: 2,0
Price:
US$ 17.99
Digital Life. Chats and Games and their exemplary effects on the identify development and identity analysis of children and adolescents
Autor:in:
Dr. Stephan Humer (Author)
Subject:
Sociology - Children and Youth
Category:
Scientific Essay , 2010
Price:
US$ 14.99
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