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Results for »
Videospiele
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Die Darstellung der Frau in Videospielen. Tomb Raider 2013
Autor:in:
Anonym (Author)
Subject:
Communications - Miscellaneous
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 17.99
Identitätsarbeit im Videospiel Dragon Age:Origins
Autor:in:
BA Sabrina Auer (Author)
Subject:
Communications - Miscellaneous
Category:
Seminar Paper , 2012 , Grade: 2
Price:
US$ 17.99
Die wandelnde Repräsentation der Frauenrolle in Videospielen am Beispiel der "The Legend of Zelda"-Reihe
Autor:in:
Janina Baldermann (Author)
Subject:
Communications - Miscellaneous
Category:
Essay , 2019 , Grade: 2,0
Price:
US$ 14.99
Medialität von Videospielen. Das Spiel "Resident Evil 4" und der Animationsfilm "Resident Evil: Degeneration" im Vergleich
Autor:in:
Ivy Haase (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper , 2013 , Grade: 1,3
Price:
US$ 17.99
Wo muss ich nochmal hin? Eine medienpraxologische Untersuchung der Kartennutzung in Computerspielen
Autor:in:
Tobias Klöckner (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,7
Price:
US$ 12.99
Ethik und Moral in digitalen, narrativen Bildschirmspielen und deren Beeinflussung auf Entscheidungen und Motivation der User/innen
Anhand des Fallbeispiels Mass Effect 2
Autor:in:
Sabrina Auer (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis , 2013 , Grade: 2
Price:
US$ 36.99
Comics2Games - Wie sich die Bilder steuern lernen
Autor:in:
Matthias Weber (Author)
Subject:
Communications - Miscellaneous
Category:
Master's Thesis , 2011 , Grade: 1,3
Price:
US$ 36.99
Übersetzung von Computerspielen in Spielfilme am Beispiel von “Silent Hill”
Autor:in:
Bianca Lipp (Author)
Subject:
Communications - Miscellaneous
Category:
Seminar Paper , 2010
Price:
US$ 14.99
Im Zocken vereint
Über die Entstehung der neuen Gemeinschaft der Computerspieler
Autor:in:
David Füleki (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper , 2007 , Grade: 1,0
Price:
US$ 17.99
Digital Bodies. Geschlechterkonstrukte innerhalb virtueller Spielwelten
Autor:in:
Lisa Hagen (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis , 2017 , Grade: 2,3
Price:
US$ 20.99
Narrative Ebenen von Zeitschleifen. Eine transmediale Betrachtung
Autor:in:
Andreas Keller (Author)
Subject:
Communications - Miscellaneous
Category:
Master's Thesis , 2022 , Grade: 3,0
Price:
US$ 39.99
Zur Vermittlung von (Erfahrungs-)Räumen in Augmented Reality Games am Fallbeispiel Pokémon Go
Autor:in:
Zinaida Ebden (Author)
Subject:
Communications - Miscellaneous
Category:
Master's Thesis , 2017 , Grade: 1,7
Price:
US$ 31.99
Auditive Immersion in den Resident Evil-Spielen. Analyse und Vergleich zeitlich differenter Teile anhand der ALI-Methode nach Van Elferen
Autor:in:
Jessica Grote (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper , 2018 , Grade: 1,3
Price:
US$ 17.99