en
de
es
fr
Shop
GRIN Website
Publish your texts - enjoy our full service for authors
Go to shop
›
Results for «
Videospiele
»
Open Filters
Search in
Title
Author
Fulltext
Subject
Communications - Multimedia, Internet, New Technologies
(28)
Pedagogy - Media Pedagogy
(20)
Communications - Public Relations, Advertising, Marketing, Social M...
(13)
Communications - Miscellaneous
(13)
Communications - Movies and Television
(12)
Psychology - Media Psychology
(9)
Film Science
(8)
Pedagogy - Pedagogic Sociology
(8)
Computer Science - Games Engineering
(8)
Business economics - Offline Marketing and Online Marketing
(7)
Didactics - History
(7)
Sociology - Media, Art, Music
(6)
Social Work
(6)
German Studies - Linguistics
(6)
Psychology - Social Psychology
(5)
Pedagogy - Pedagogic Psychology
(5)
Pedagogy - Miscellaneous Topics
(4)
Communications - Research, Studies, Enquiries
(4)
Computer Science - Applied
(4)
Didactics for the subject German - Pedagogy, Linguistics
(4)
German Studies - Comparative Literature
(4)
Communications - Media Economics, Media Management
(4)
Gender Studies
(4)
Theater Studies, Dance
(3)
Didactics - Common Didactics, Educational Objectives, Methods
(3)
Sport - Sport Economics, Sport Management
(3)
History - Miscellaneous
(3)
Pedagogy - School System, Educational and School Politics
(3)
Computer Science - Commercial Information Technology
(3)
German Studies - Miscellaneous
(3)
Sociology - Relationships and Family
(3)
Computer Sciences - Computational linguistics
(3)
Communications - Journalism, Journalism Professions
(3)
Psychology - General
(2)
Sociology - Culture, Technology, Nations
(2)
Communications - Media History
(2)
Psychology - Clinical Psychology, Psychopathology, Prevention
(2)
Art - Computer Art / Graphics / Art in Media
(2)
German Studies - Modern German Literature
(2)
Didactics - Theology, Religion Pedagogy
(2)
Communications - Mass Media
(2)
Sociology - Children and Youth
(2)
Social Studies (General)
(2)
Didactics - Business economics, Economic Pedagogy
(2)
Law - Media, Multimedia Law, Copyright
(2)
Cultural Studies - Miscellaneous
(2)
Law - Civil / Private, Trade, Anti Trust Law, Business Law
(2)
Didactics - Politics, Political Education
(2)
Business economics - General
(2)
Sport - Miscellaneous
(2)
Sociology - Consumption and Advertising
(2)
Pedagogy - General
(2)
Computer Sciences - Artificial Intelligence
(2)
Philosophy - Practical (Ethics, Aesthetics, Culture, Nature, Right,...
(1)
Cultural Studies - Empiric Cultural Studies
(1)
Pedagogy - History of Pedagogy
(1)
Philosophy - Early Modern Philosophy (approx. 1350-1600)
(1)
Orientalism / Sinology - Japanology
(1)
Computer Science - Miscellaneous
(1)
Didactics - Mathematics
(1)
English Language and Literature Studies - Other
(1)
Musicology - Miscellaneous
(1)
Business economics - Information Management
(1)
Communications - Ethics in the Media
(1)
Philosophy - Theoretical (Realisation, Science, Logic, Language)
(1)
Business economics - Business Management, Corporate Governance
(1)
Economics - Innovation economics
(1)
French Studies - Miscellaneous
(1)
Business economics - Law
(1)
Didactics for the subject German - German as a Foreign Language
(1)
World History - Modern History
(1)
Cultural Studies - Basics and Definitions
(1)
Sport - Media and Communication
(1)
Sport - Sport Psychology
(1)
Sport - Kinematics and Training Theory
(1)
Sport - Theory and Practice
(1)
Communications - Theories, Models, Terms and Definitions
(1)
Sociology - Individual, Groups, Society
(1)
Pedagogy - School Pedagogics
(1)
Didactics for the subject English - Pedagogy, Literature Studies
(1)
Computer Science - Software
(1)
Psychology - Work, Business, Organisation
(1)
Nursing Science - Miscellaneous
(1)
Leadership and Human Resources - Miscellaneous
(1)
Psychology - Miscellaneous
(1)
Didactics for the subject German - Miscellaneous
(1)
Didactics - Sport, Sport Pedagogy
(1)
Health - Sports science
(1)
Philosophy - Philosophy of the present
(1)
Communications - Interpersonal Communication
(1)
Mathematics - Algebra
(1)
Didactics for the subject German - Grammar, Style, Working Technique
(1)
Art - Miscellaneous
(1)
Philosophy - Miscellaneous
(1)
Communications - Broadcast and entertainment
(1)
World History - Early and Ancient History
(1)
Didactics for the subject German - Literature, Works
(1)
Gaming
(1)
Didactics - Geography
(1)
Search all subjects...
Category of text
University student text
(18)
Thesis
(10)
Price
free
(1)
0 - 10 USD
(1)
10 - 25 USD
(18)
25 - 50 USD
(8)
Language
German
(28)
Search in all Languages...
Year
Any Year
since 2024
since 2023
since 2022
since 2021
since 2020
since 2019
since 2018
since 2017
since 2016
since 2015
since 2010
since 2005
since 2000
Results for »
Videospiele
« (28 results)
Sort by
Most Relevant
Newest
Most Read
Alphabetic: A-Z
Alphabetic: Z-A
Price: Low to High
Price: High to low
1
2
>
Die filmtheoretische Kritik Laura Mulveys im Zusammenhang mit Videospielen
Die verschiedenen Frauenrollen innerhalb von Videospielen
Autor:in:
Julian Moosbrugger (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2015 , Grade: 2,0
Price:
US$ 14.99
Videospiele und Identität(en). Identitätsarbeit in und über digitale Bildschirmspiele
Fallbeispiel Star Wars: The Old Republic
Autor:in:
Sabrina Auer (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Master's Thesis , 2015 , Grade: 2
Price:
US$ 42.99
Gesellschaftsstrukturen in Videospielen. Die Darstellung von Amerika in "Red Dead Redemption 2"
Autor:in: Anonymous
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2021 , Grade: 15 Punkte (1+)
Price:
US$ 14.99
Ludologie gegen Narratologie. Tod in Videospielen
Autor:in:
Robin Bruch (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2016 , Grade: 1,7
Price:
US$ 15.99
Erfolgspotential von dynamischer in-Game-Werbung in Videospielen auf stationären Spielekonsolen
Am Beispiel der Sony Playstation 4
Autor:in:
Arian Schmitz-Reith (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2017 , Grade: 2.0
Price:
US$ 17.99
"Black Mirror: Bandersnatch" als Hybrid zwischen Videospiel und Netflix-Film. Eine Analyse von Intermedialität im digitalen Film
Autor:in:
Katrin Adler (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 14.99
Entwicklung und Strukturen des E-Sports in der Medienlandschaft. Ein neuer Wirtschaftszweig in der Unterhaltungsindustrie
Autor:in:
Janis Muschik (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 17.99
Ich spiel verrückt, spielst du mit?
Wie uns Computerspiele Freude und Erholung schenken
Autor:in:
Juliane Ungänz (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Essay , 2005 , Grade: 1,0
Price:
US$ 0.99
Durch welche musikalischen Mittel wird der Rezipient von Computerspielen emotional beeinflusst?
Autor:in:
Nora Klutzny (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2014 , Grade: 1,3
Price:
US$ 14.99
Music & Emotion. The Role of Music in Video-Games
Autor:in:
Norman Legies (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Examination Thesis , 2015
Price:
US$ 30.99
Auditive Wahrnehmung in Computerspielen. Funktionelle Aspekte zum Einsatz von Musik und Klang
Autor:in:
Marcus Jobs (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2014 , Grade: 1,0
Price:
US$ 15.99
Szenarioanalyse zur Entwicklung der Gamingbranche
Autor:in:
Jakob Golombek (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2011 , Grade: 1,5
Price:
US$ 36.99
Computerspiel-Adaptionen am Beispiel von Lara Croft-Tomb Raider
Autor:in:
Ramon Klein (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2011 , Grade: 3.0
Price:
US$ 17.99
Unterhaltungsangebot Computerspiel
Unterhaltungserleben und kulturelle Funktion virtueller Spielwelten am Beispiel von World of Warcraft
Autor:in:
Matthias Goldbach (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Diploma Thesis , 2009 , Grade: 1,5
Price:
US$ 36.99
Highscore - Weltranglisten als neuer Leistungsmaßstab in Computerspielen
Autor:in:
Mario Toefferl (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Thesis (M.A.) , 2007 , Grade: 1
Price:
US$ 36.99
Spiel mit dem Tod
Versuch einer Beurteilung von Gewalt in Computerspielen aus medienwissenschaftlicher und medienethischer Sicht anhand eines Fallbeispiels
Autor:in:
Hannes von Wyl (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2010 , Grade: 1,5
Price:
US$ 14.99
Gegenüberstellung von Gaming-Technologien – Cloud-Gaming und Klassisches Gaming
Autor:in:
Semi Burshille (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2022 , Grade: 1,7
Price:
US$ 17.99
Let's Play-Videos. Kommunikationstheoretische Einordnung und inhaltliche Analyse
Youtube als Plattform für Let's Play
Autor:in:
Julius Hass (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2014 , Grade: 1,7
Price:
US$ 36.99
Spiel 2.0 - Eine Phänomenologie des Computerspiels
Autor:in:
M.A. Martin Franger (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Thesis (M.A.) , 2007 , Grade: 1,3
Price:
US$ 36.99
Computerspiele auf dem Prüfstand: Wie Computerspiele in der pädagogischen Debatte definiert werden
Autor:in:
Michael Liebe (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2004 , Grade: 1,8
Price:
US$ 19.99
Lara Croft in Tomb Raider - Eine weibliche Ikone aus der Sicht der feministischen Medientheorie
Autor:in:
Marius Rausch (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper (Advanced seminar) , 2005 , Grade: 1,7
Price:
US$ 17.99
Persuasive Games. Eine Möglichkeit des sozialen Einflusses durch Games?
Autor:in:
Sabrina Kaindl (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,7
Price:
US$ 17.99
Wie "Game of Thrones - A Telltale Game Series" sich nahtlos in die Welt der TV-Serie einfügt
Lineare und non-lineare Bildwelten. Filme sehen und Computerspiele navigieren
Autor:in:
Marie Krist (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2016 , Grade: 1,7
Price:
US$ 6.99
Elizabeth im Computerspiel "BioShock Infinite". Eine weitere "Damsel in Distress"?
Autor:in:
Tanja Rot (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper (Advanced seminar) , 2014 , Grade: 1,7
Price:
US$ 14.99
Phänomen MMORPGs
Welchen Einfluss haben Online-Rollenspiele auf alltägliche Verpflichtungen und das soziale Umfeld?
Autor:in:
Christian Hansen (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2011 , Grade: 1.7
Price:
US$ 17.99
Show
25
50
100
1
2
>