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(Results for »
Ich_virtuelle_Welt
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Projektbericht: Einfluss der virtuellen Welten von Computer-Rollenspielen auf die Identität des Menschen
Ob und inwiefern haben virtuelle Welten von Computer-Rollenspielen Einfluss auf die Identität eines Menschen?
Author:
M. Ed. Christoph Staufenbiel (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Project Report, 2011
Price:
US$ 16.99
Was treibt Menschen in virtuelle Welten?
Eine Untersuchung über die Auswirkungen unterschiedlicher Selbstkonzepte und Bindungsfaktoren auf die Spielzeit und Suchtneigung von MMORPG-Spielern
Author:
Cordt Hollburg (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Master's Thesis, 2009
Price:
US$ 36.99
"ich brauch mal eure hilfe" - Inhaltsanalytische Untersuchungen der Kommunikation in einem Online- Forum für Mädchen und junge Frauen
Author:
Anna Jungbluth (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Diploma Thesis, 2005
Price:
US$ 44.99
Subjektive Theorien von Computerspielern über Computerspiele und Computerspielsucht
Am Beispiel des MMORPG World of Warcraft
Author:
Dipl. Päd. Kristina Striegl (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Diploma Thesis, 2009
Price:
US$ 36.99
AVATARE in Online-Spielen - Probleme und Chancen
Author:
Andreas Twisselmann (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Term Paper, 2008
Price:
US$ 15.99