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(Results for »
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Wie Marken von der Game-Industrie lernen und profitieren können. Eine Analyse der psychologischen Erfolgsfaktoren von Advergames im Mobile Marketing
Author:
Nancy Bernhardt (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis, 2014
Price:
US$ 36.99
Ethik und Moral in digitalen, narrativen Bildschirmspielen und deren Beeinflussung auf Entscheidungen und Motivation der User/innen
Anhand des Fallbeispiels Mass Effect 2
Author:
Sabrina Auer (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis, 2013
Price:
US$ 36.99
Comics2Games - Wie sich die Bilder steuern lernen
Author:
Matthias Weber (Author)
Subject:
Communications - Miscellaneous
Category:
Master's Thesis, 2011
Price:
US$ 36.99
Zur Vermittlung von (Erfahrungs-)Räumen in Augmented Reality Games am Fallbeispiel Pokémon Go
Author:
Zinaida Ebden (Author)
Subject:
Communications - Miscellaneous
Category:
Master's Thesis, 2017
Price:
US$ 31.99
Spielverderber im Live Action Role Playing. Grundlagen der Spieltheorie
Author:
Franca Dangel (Author)
Subject:
Communications - Miscellaneous
Category:
Essay, 2019
Price:
US$ 5.99
Identitätsarbeit im Videospiel Dragon Age:Origins
Author:
BA Sabrina Auer (Author)
Subject:
Communications - Miscellaneous
Category:
Seminar Paper, 2012
Price:
US$ 17.99
Wo muss ich nochmal hin? Eine medienpraxologische Untersuchung der Kartennutzung in Computerspielen
Author:
Tobias Klöckner (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper (Advanced seminar), 2017
Price:
US$ 12.99
Im Zocken vereint
Über die Entstehung der neuen Gemeinschaft der Computerspieler
Author:
David Füleki (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper, 2007
Price:
US$ 17.99