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Videospielkonsolen
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Erfolgspotential von dynamischer in-Game-Werbung in Videospielen auf stationären Spielekonsolen
Am Beispiel der Sony Playstation 4
Autor:in:
Arian Schmitz-Reith (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2017 , Grade: 2.0
Price:
US$ 17.99
Der Blue Ocean Ansatz am Beispiel von Nintendos Wii
Was ist der Blue Ocean Ansatz, wie setzte Nintendo diesen um und wie veränderte die Wii den Markt für Videospiele?
Autor:in:
Nico Oertel (Author)
Subject:
Economics - Innovation economics
Category:
Term Paper , 2012 , Grade: 1,3
Price:
US$ 17.99
Strategien des A&R-Management am Beispiel des Castingformats „Deutschland sucht den Superstar“
Autor:in:
Helen Liebmann (Author)
,
Katja Hampe (Author)
Subject:
Communications - Research, Studies, Enquiries
Category:
Term Paper (Advanced seminar) , 2005 , Grade: 1,3
Price:
US$ 17.99
Im Zocken vereint
Über die Entstehung der neuen Gemeinschaft der Computerspieler
Autor:in:
David Füleki (Author)
Subject:
Communications - Miscellaneous
Category:
Term Paper , 2007 , Grade: 1,0
Price:
US$ 17.99