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(28)
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Results for »
Entertainment
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Hochglanzimage 2.0. CSR, High Quality Entertainment und Abbau von Informationsasymmetrien
Schlüsselfaktoren zum Aufbau der Corporate Reputation im Social Media Bereich
Autor:in: Anonymous
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2013 , Grade: 2,0
Price:
US$ 16.99
Information versus Entertainment
Analyse der Lesegewohnheiten junger Zielgruppen unter Berücksichtigung des Wandels von klassischen zu neuen Medien
Autor:in:
Thorben Grünewälder (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Diploma Thesis , 2008 , Grade: 1,7
Price:
US$ 36.99
Evaluation of companies in media and entertainment business. Theoretical models of company evaluation and practical application on major US media companies
Autor:in:
Ekaterina Valeeva (Author)
Subject:
Business economics - Investment and Finance
Category:
Master's Thesis , 2017 , Grade: 2.0
Price:
US$ 36.99
Wrestling Literacy. The Diegetic World of World Wrestling Entertainment
Autor:in:
Karsten Keuchler (Author)
Subject:
American Studies - Miscellaneous
Category:
Examination Thesis , 2009 , Grade: 1,0
Price:
US$ 36.99
Is the Economic Growth of America Almost Over?
An Explanatory Approach in Developments of Housing, Mobility and Entertainment and their Impact to the GDP and TFP
Autor:in:
Ali Yavuncu (Author)
Subject:
Economics - Case Scenarios
Category:
Bachelor Thesis , 2017 , Grade: 1,7
Price:
US$ 18.99
Betreuung von Social Media-Accounts als Grenzstellenarbeit. Analyse von Tweets von Blizzard Entertainment
Autor:in:
Andreas Keller (Author)
Subject:
Business economics - Customer Relationship Management, CRM
Category:
Bachelor Thesis , 2017 , Grade: 2,8
Price:
US$ 17.99
The future of inflight entertainment in Europe, according to passenger expectations
How the airline industry should embrace, and not fear, consumer technology.
Autor:in:
Jasmin Schawalder (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Master's Thesis , 2013 , Grade: 19/20
Price:
US$ 51.99
E-Games Marketing und Digital Marketing Entertainment
Potentiale und Probleme
Autor:in:
Marcus Volkmar (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2010
Price:
US$ 31.99
Musik und "mobile entertainment"
Aspekte der Nutzung von Musik in zukünftigen digitalen Medien
Autor:in:
Tina Rupp (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Master's Thesis , 2005 , Grade: 2,3
Price:
US$ 36.99
Die unterschiedliche Wirkung von Arzt- und Krankenhausserien auf MedizinerInnen und Nicht-MedizinerInnen. Am Beispiel der Krankenhausserie „Charité“
Eine quantitativ-qualitative Untersuchung
Autor:in:
Romana Hofmann (Author)
Subject:
Communications - Research, Studies, Enquiries
Category:
Thesis (M.A.) , 2019 , Grade: 1
Price:
US$ 41.99
Erfolgskontrolle Edutainment - Effektive Bildungsmethode oder reine Unterhaltung?
Autor:in:
Karla Knitter (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Bachelor Thesis , 2012 , Grade: 1,0
Price:
US$ 31.99
Das Zusammenspiel von Marken & Storytelling. Aufbau starker Marken mittels Storytelling-typischer Elemente
Autor:in:
Lotte Kerls (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Master's Thesis , 2013 , Grade: 1,8
Price:
US$ 36.99
Marketing für Produktinnovationen
Vermarktung von Produktinnovationen in der Mobile Entertainment Branche am Beispiel des Nintendo DS
Autor:in:
Andreas Lackner (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Intermediate Diploma Thesis , 2007 , Grade: 2,1
Price:
US$ 20.99
Engaging content on Instagram. Best filter choice for the increase of photo views and likes of sport and leisure interested users
Autor:in:
Ilona Maties (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Bachelor Thesis , 2016 , Grade: 7,6
Price:
US$ 17.99
Wie historisch authentisch ist "Assassin's Creed Odyssey"? Ein Spiel im Spannungsfeld zwischen Geschichtlichkeit und Unterhaltung
Autor:in:
Ove Frank (Author)
Subject:
World History - Early and Ancient History
Category:
Master's Thesis , 2021 , Grade: 1.3
Price:
US$ 43.99
The Saleability of Punk Subculture in Hanif Kureishi's "The Buddha of Suburbia"
Autor:in:
Maximilian Rugen (Author)
Subject:
Didactics for the subject English - Literature, Works
Category:
Bachelor Thesis , 2017 , Grade: 2,0
Price:
US$ 17.99
Marxism through Nigerian music. An analysis of selected songs of Segun Akinlolu and Folarin Falana
Autor:in:
Omogbolahan David Abiola (Author)
Subject:
English Language and Literature Studies - Other
Category:
Bachelor Thesis , 2017
Price:
US$ 31.99
Folgen der Digitalisierung auf die etablierten Strukturen der Filmindustrie. Betrachtung des Geschäftsmodells "Video-on-Demand"
Autor:in:
Robin Ahlemeyer (Author)
Subject:
Film Science
Category:
Bachelor Thesis , 2019 , Grade: 1,0
Price:
US$ 36.99
Die unternehmensbezogene Wirkung und Eignung von Product Placement in Kinofilmen
Autor:in:
David Kern (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2016 , Grade: 1,7
Price:
US$ 20.99
Lineares Fernsehen versus On-Demand. Was ein verändertes Konsumverhalten für die Zukunft beider Verbreitungswege bedeutet
Autor:in:
Alexander Dickopf (Author)
Subject:
Communications - Movies and Television
Category:
Bachelor Thesis , 2016 , Grade: 1,9
Price:
US$ 31.99
Die Potenziale von Mobile Business in Zeitungs- und Zeitschriftenverlagen
Autor:in:
Kai Israel (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Master's Thesis , 2012 , Grade: 1,0
Price:
US$ 42.99
Game Studies im Paradigma Virtueller Realität
Eine narratologische Exploration experimenteller Virtual-Reality-Inhalte im Kontext der Oculus Rift Entwicklergemeinschaft
Autor:in:
Felix Hanser (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis , 2015 , Grade: 1,7
Price:
US$ 39.99
(Über-)lebenskunst Live Club. Herausforderungen kleiner Live-Musik Spielstätten
Autor:in:
Michael Langkamp (Author)
Subject:
Business economics - Law
Category:
Master's Thesis , 2009 , Grade: 1,3
Price:
US$ 36.99
Triple Play - Das Zuhause des 21. Jahrhunderts
Autor:in:
Johannes Hund (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Diploma Thesis , 2006 , Grade: 1,7
Price:
US$ 36.99
Analysis of the Success Factors of SVOD to reach Generation Z
A case study of MTV+
Autor:in:
Lien La (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Master's Thesis , 2019 , Grade: 1,4
Price:
US$ 30.99
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