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Results for »
Gaming
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Markenkommunikation auf Twitch. Glaubwürdigkeit im Bereich Gaming
Autor:in:
Benjamin Wieck (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2022 , Grade: 1,7
Price:
US$ 36.99
Geschlechtertrennung im eSport
Geschlechtsspezifische Eignung zum kompetitiven Spielen von teambasierten Videospielen
Autor:in:
Jana Möglich (Author)
Subject:
Sociology - Relationships and Family
Category:
Master's Thesis , 2018 , Grade: 2,3
Price:
US$ 36.99
Sprachgebrauch in der Gamingszene. Eine Analyse der Sondersprache am Beispiel des MOBA "League of Legends“
Autor:in:
Christina Lindemann (Author)
Subject:
German Studies - Linguistics
Category:
Bachelor Thesis , 2016 , Grade: 1,8
Price:
US$ 17.99
Entwicklung einer ortsabhängigen Spielesoftware für Pervasive Gaming
Autor:in:
B.Sc. Jan Napitupulu (Author)
Subject:
Computer Science - Applied
Category:
Bachelor Thesis , 2006 , Grade: 1,3
Price:
US$ 36.99
Kindsein 2.0: Die Konstruktion von Kidults anhand der Phänomene des E-Gaming und Hello-Kitty-Konsums
Autor:in:
Pascal Honisch (Author)
Subject:
Sociology - Children and Youth
Category:
Bachelor Thesis , 2011 , Grade: 1,0
Price:
US$ 15.99
Muster und Inszenierung von eSport-Events
Eine Analyse
Autor:in:
Paul Knieß (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Bachelor Thesis , 2020
Price:
US$ 15.99
No Girls Allowed. Die Konstruktion von Videospielen als männliche Sphäre und die Exklusion und Marginalisierung von Gamerinnen
Autor:in:
Sian Birkner (Author)
Subject:
Sociology - Relationships and Family
Category:
Bachelor Thesis , 2016 , Grade: 1,3
Price:
US$ 31.99
Gaming und kommerzielle Kommunikation von Videospielen
Autor:in:
Frank Backa (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2014 , Grade: 2,0
Price:
US$ 26.99
Spielen? Erzählen? Beides! Ein Blick auf das Erzählpotential von Computerspielen am Beispiel von „Starcaft 2: HotS“
Autor:in:
Arthur Zwetzich (Author)
Subject:
Cultural Studies - Basics and Definitions
Category:
Bachelor Thesis , 2013 , Grade: 2,0
Price:
US$ 22.99
Bildungsprozesse im analogen und digitalen Kinderspiel. Die Bedeutung des Kinderspiels aus pädagogischer Sicht mit Hinblick zur Psychoanalyse
Autor:in:
Michaela Hochmuth (Author)
Subject:
Pedagogy - Nursery Pedagogy, Early Childhood Education
Category:
Bachelor Thesis , 2022 , Grade: 1,0
Price:
US$ 31.99
Szenarioanalyse zur Entwicklung der Gamingbranche
Autor:in:
Jakob Golombek (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2011 , Grade: 1,5
Price:
US$ 36.99
An Extreme Tagging System as a Game With a Purpose
Autor:in:
Dennis Hartrampf (Author)
Subject:
Computer Science - Software
Category:
Master's Thesis , 2012 , Grade: 2,3
Price:
US$ 36.99
Dynamische Contentanpassung bei Massive Multiplayer Online Games
Autor:in:
Joachim Fohringer (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Technical Computer Science
Category:
Diploma Thesis , 2006 , Grade: 1,7
Price:
US$ 36.99
Storytelling in Video Games. Aspects of Immersion
Autor:in:
Melitta Reinerth (Author)
Subject:
English Language and Literature Studies - Literature
Category:
Bachelor Thesis , 2021 , Grade: 1,7
Price:
US$ 19.99
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
Autor:in:
Leon Arndt (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis , 2020 , Grade: 1.3
Price:
US$ 39.99
Humanities Remediated: Digital Games Criticism in Academic Discourse
Autor:in:
M.A. Robert Kampf (Author)
Subject:
Didactics for the subject English - Pedagogy, Literature Studies
Category:
Master's Thesis , 2010 , Grade: 1.3
Price:
US$ 36.99
The Lead User Influence in Online Communities – A Gaming Community Example
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Business economics - General
Category:
Diploma Thesis , 2007 , Grade: 1,3
Price:
US$ 31.99
Welchen Nutzen bieten Digital Twin-NFTs für die Supply Chain im E-Commerce?
Blockchain, Smart Contracts, NFTs, Digital Twins erfolgreich in der Praxis anwenden
Autor:in:
Mario Kotschner (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Master's Thesis , 2023 , Grade: 5.5
Price:
US$ 39.99
Simracing in Deutschland. Eine qualitative Untersuchung zur Zukunftsfähigkeit eines Automobilclubs in der Sparte Motorsport
Autor:in:
Carsten Gieseler (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Bachelor Thesis , 2022 , Grade: 1,3
Price:
US$ 41.99
Die Beziehung zwischen In-Game-Käufen in Videospielen und Glücksspielsucht
Autor:in:
Lara Marie Scheld (Author)
Subject:
Sociology - Consumption and Advertising
Category:
Bachelor Thesis , 2021 , Grade: 1,0
Price:
US$ 20.99
Frauen im eSport. Weiblichkeit als Phänomen im Massenphänomen
Autor:in: Anonymous
Subject:
Communications - Broadcast and entertainment
Category:
Bachelor Thesis , 2019 , Grade: 1,7
Price:
US$ 17.99
The Player-Composer. Interactive Video Games as a Medium for Collaborative Composition
Autor:in:
Gilbert Price (Author)
Subject:
Musicology - Miscellaneous
Category:
Master's Thesis , 2019
Price:
US$ 16.99
Konsumentenverhalten von Gamern. Wie Labeling die Kaufintention und die Produkterwartung beeinflusst
Autor:in:
Lasse Thiele (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2020 , Grade: 1,0
Price:
US$ 31.99
E-Sport als strategische Initiative für traditionelle Sportvereine
Eine kritische Analyse der Chancen und Risiken des E-Sports
Autor:in:
Jonas Beckmann (Author)
Subject:
Business economics - Operations Research
Category:
Bachelor Thesis , 2018 , Grade: 1,7
Price:
US$ 20.99
eSports als Arbeitsbaustein für Festivals
Wacken Open Air
Autor:in:
Alexander Ottowitz (Author)
Subject:
Sport - Miscellaneous
Category:
Bachelor Thesis , 2018 , Grade: 1,3
Price:
US$ 20.99
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