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Results for »
Computerspielen
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Leseförderung und Computerspiele
Förderung der (basalen) Lesekompetenzen mit narrativen Computerspielen
Autor:in:
Tobias Liedtke (Author)
Subject:
Didactics for the subject German - Pedagogy, Linguistics
Category:
Master's Thesis , 2021 , Grade: 6 (Schweiz) 1 (Deutschland)
Price:
US$ 36.99
Computerspiele in der jugendlichen Lebenswelt
Kompetenzförderliche Potentiale von Computerspielen am Beispiel der offenen Kinder- und Jugendarbeit
Autor:in:
Denise Kriegel (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2018 , Grade: 2,1
Price:
US$ 31.99
Geschichte in Computerspielen
Autor:in:
Carmen Kurz (Author)
Subject:
History - Miscellaneous
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,0
Price:
US$ 14.99
Der Einfluss von Computerspielen auf die menschliche Psyche und ihr Verhalten
Eine kurze Übersicht
Autor:in: Anonymous
Subject:
Communications - Interpersonal Communication
Category:
Pre-University Paper , 2020
Price:
US$ 7.99
Das Potential von Computerspielen zum Erwerb ethischer Partizipationskompetenz am Beispiel von "Detroit: Become Human"
Autor:in:
Eva Renz (Author)
Subject:
Ethics
Category:
Bachelor Thesis , 2023 , Grade: 1,0
Price:
US$ 17.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Autor:in:
Maximilian Pössinger (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2017 , Grade: 1,0
Price:
US$ 14.99
Historische Computerspiele als Manifestation der Geschichtskultur
Die Darstellung des Zweiten Weltkriegs anhand von drei Gattungen
Autor:in:
Felix Hagemann (Author)
Subject:
History of Europe - Ages of World Wars
Category:
Examination Thesis , 2015 , Grade: 1,66
Price:
US$ 36.99
Narrative Computerspiele im Deutschunterricht. Von "Marvel's Spider-Man" zum literarischen Lernen
Autor:in: Anonymous
Subject:
Didactics for the subject German - Miscellaneous
Category:
Term Paper , 2019 , Grade: 2,0
Price:
US$ 14.99
Computerspiele. Kulturgut oder Gefahr für unsere Kinder?
Autor:in: Anonymous
Subject:
German Studies - Miscellaneous
Category:
Term Paper , 2018 , Grade: 2,2
Price:
US$ 14.99
Games make Gender. Computerspiele im Horizont einer gendersensiblen Medienkompetenzbildung
Autor:in:
Leon Pezzica (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 15.99
Förderung der Lesekompetenz von Jungen durch narrative Computerspiele. Ein Konzept der Lesekompetenzförderung anhand des Rollenspiels "The Elder Scrolls IV: Oblivion"
Autor:in:
Franziska Goerigk (Author)
Subject:
Education - Reading Instruction
Category:
Master's Thesis , 2017 , Grade: 1,3
Price:
US$ 40.99
Das Computerspiel als erzählendes Medium im Unterricht
Autor:in:
Julia Kobán (Author)
Subject:
Didactics - Common Didactics, Educational Objectives, Methods
Category:
Essay , 2019 , Grade: 1,3
Price:
US$ 6.99
Durch welche musikalischen Mittel wird der Rezipient von Computerspielen emotional beeinflusst?
Autor:in:
Nora Klutzny (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2014 , Grade: 1,3
Price:
US$ 14.99
Emotional Branding im Städtemarketing. Das Potenzial von Computerspielen und virtuellen Welten für den Tourismus
Das Point-and-Click-Adventure "Baphomets Fluch I"
Autor:in:
Katharina Rinio (Author)
Subject:
Cultural Studies - Miscellaneous
Category:
Term Paper , 2017 , Grade: 2,3
Price:
US$ 15.99
Der Einsatz von Computerspielen im Unterricht
Autor:in: Anonymous
Subject:
Pedagogy - Orthopaedagogy and Special Education
Category:
Research Paper (undergraduate) , 2021 , Grade: 1,0
Price:
US$ 6.99
Computerspiele als Kunstform
Autor:in:
Philipp M. Jauernig-Biener (Author)
Subject:
Philosophy - Miscellaneous
Category:
Term Paper (Advanced seminar) , 2013 , Grade: 2,3
Price:
US$ 14.99
Der Ausstellungscharakter im Computerspiel "The Stanley Parable"
Autor:in:
Annika Hynek (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2021 , Grade: 1,0
Price:
US$ 10.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Autor:in:
Nora Klutzny (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 14.99
Das Computerspiel "Clash of Clans". Genre, Gameplay, Motivation und ethische Problematik
Autor:in: Anonymous
Subject:
Computer Science - Games Engineering
Category:
Essay , 2024
Price:
US$ 6.99
Die Darstellung des Nationalsozialismus im populären Medium des Computerspiels. Ein Vergleich von "Through the Darkest of Times" und "Call of Duty: WWII"
Autor:in:
Artur Barabas (Author)
Subject:
Gaming
Category:
Bachelor Thesis , 2022 , Grade: 2,0
Price:
US$ 32.99
Die Entwicklung von eSport-Turnieren anhand des Computerspiels Rocket League. Potenziale für Unternehmen
Autor:in: Anonymous
Subject:
Sport - Sport Economics, Sport Management
Category:
Term Paper , 2022 , Grade: 1,7
Price:
US$ 15.99
Diegetische und extradiegetische Klangereignisse in Video- und Computerspielen
Autor:in:
Felix Scheel (Author)
Subject:
Communications - Movies and Television
Category:
Term Paper , 2019 , Grade: 1,2
Price:
US$ 17.99
Begünstigt visuelle Gewalt in Computerspielen die Gewalttätigkeit von Jugendlichen?
Autor:in:
Lisa-Marie Hyde (Author)
Subject:
Pedagogy - General
Category:
Seminar Paper , 2019 , Grade: 1,3
Price:
US$ 16.99
Digitale Spiele im Unterricht. Das Computerspiel "Through the Darkest of Times"
-
New
Autor:in:
Greta Gamba (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Elaboration , 2022 , Grade: 1,0
Price:
US$ 6.99
Intermediale Bezüge von Computerspielen und Filmadaptionen unter Einbezug der Publikumskritik
Das Beispiel "Silent Hill: Vom Kultspiel zum Splatterfilm"
Autor:in:
Jessica Grote (Author)
Subject:
Communications - Movies and Television
Category:
Bachelor Thesis , 2019 , Grade: 1,0
Price:
US$ 31.99
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