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E-Games
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Serious-Virtual-Reality-Games in deutschsprachigen Unternehmen. Erfolgsfaktoren zur Implementierung und Nutzung
Autor:in:
Max Müller-Christiansen (Author)
,
Fabian Nowak (Author)
,
Johannes Geuther (Author)
Subject:
Business economics - Business Management, Corporate Governance
Category:
Academic Paper , 2022 , Grade: 1,7
Price:
US$ 0.-