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E-Games
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Communications - Multimedia, Internet, New Technologies
(9)
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(6)
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(4)
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Results for »
E-Games
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Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
Welche Fähigkeiten und Wissen können sie vermitteln?
Autor:in:
Vanessa Reich (Author)
Subject:
Pedagogy - Pedagogic Psychology
Category:
Term Paper , 2022 , Grade: 1,0
Price:
US$ 14.99
In-Game Advertising. Funktion und Einsatz als Marketinginstrument
Autor:in:
Dennis Schindeldecker (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Seminar Paper , 2014 , Grade: 1,3
Price:
US$ 17.99
Der Ausstellungscharakter im Computerspiel "The Stanley Parable"
Autor:in:
Annika Hynek (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2021 , Grade: 1,0
Price:
US$ 10.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Autor:in:
Maximilian Pössinger (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2017 , Grade: 1,0
Price:
US$ 14.99
Monetarisierung und Ethik im Medium Videospiel
Autor:in:
Yannick Allendorf (Author)
Subject:
Art - Miscellaneous
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 0.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Autor:in:
Nora Klutzny (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 14.99
Persuasive Games. Eine Möglichkeit des sozialen Einflusses durch Games?
Autor:in:
Sabrina Kaindl (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,7
Price:
US$ 17.99
Das Videospiel "There Is No Game: Wrong Dimension". Eine neue Perspektive auf das Scheitern?
Autor:in: Anonymous
Subject:
Computer Science - Games Engineering
Category:
Term Paper , 2021 , Grade: 2,0
Price:
US$ 14.99
The Netflix Series "Squid Game" as Anti-Capitalist Allegory. A Theoretical Approach
Autor:in:
Victoria Joschko (Author)
Subject:
English Language and Literature Studies - Literature
Category:
Term Paper , 2022 , Grade: 1,3
Price:
US$ 14.99
Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
Autor:in: Anonymous
Subject:
Health Sciences - Health education
Category:
Term Paper , 2023 , Grade: 1,7
Price:
US$ 15.99
Einsatz von Serious Games zur Förderung von Motivation und Leistung im beruflichen Kontext
Autor:in:
Inessa Amossowa (Author)
Subject:
Business economics - Supply, Production, Logistics
Category:
Term Paper , 2020 , Grade: 1,3
Price:
US$ 18.99
Games make Gender. Computerspiele im Horizont einer gendersensiblen Medienkompetenzbildung
Autor:in:
Leon Pezzica (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 15.99
Erfolgsfaktoren von In-Game-Advertising. Wandel in der Gamingwelt
Autor:in:
Eric Incorvaia (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Term Paper , 2018
Price:
US$ 15.99
In-Game-Advertising. Die Betrachtung der Vor- und Nachteile für Unternehmen in der Marketingkommunikation
Autor:in:
Johannes Wagner (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Seminar Paper , 2018 , Grade: 1,0
Price:
US$ 14.99
Auswirkungen des Hauses als verwandtschaftliche Kategorie in der Fernsehserie "Game of Thrones"
Autor:in:
Katharina Bieling (Author)
Subject:
Ethnology / Cultural Anthropology
Category:
Term Paper (Advanced seminar) , 2019 , Grade: 1,6
Price:
US$ 14.99
Erfolgsgeheimnis des Massenphänomens Pokémon Go
Autor:in:
Ann-Kristin Mehnert (Author)
Subject:
Communications - Research, Studies, Enquiries
Category:
Term Paper , 2017 , Grade: 2,3
Price:
US$ 17.99
Developing "Galaxy Shooter". A 2D Web-Based Game using Unity
Autor:in:
Gurvir Singh (Author)
Subject:
Computer Science - Games Engineering
Category:
Research Paper (undergraduate) , 2022
Price:
US$ 0.99
The Stigma Game. Gaming between Subculture and the Olympics
Autor:in:
Maximilian Heining (Author)
Subject:
Gaming
Category:
Term Paper (Advanced seminar) , 2020 , Grade: 1
Price:
US$ 0.99
Eine Computerspielanalyse aus pädagogischer Sicht. Das Konzept des Game-Based Learning und seine Potenziale und Herausforderungen
Am Beispiel des Videospiels "The Cat in the Hijab"
Autor:in:
Nursel Esma Ayar (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Term Paper , 2017 , Grade: 1,0
Price:
US$ 16.99
Kompetenzentwicklung durch den Einsatz von Serious Games
Autor:in:
Bettina Busz (Author)
Subject:
Leadership and Human Resources - Miscellaneous
Category:
Term Paper , 2021 , Grade: 1,4
Price:
US$ 18.99
Cross-Dressing im Mittelalter. Erweiterung der Handlungsspielräume durch Verkleidung in der Serie Game of Thrones
Autor:in: Anonymous
Subject:
German Studies - Older German Literature, Medieval Studies
Category:
Term Paper (Advanced seminar) , 2018 , Grade: 1,0
Price:
US$ 17.99
Serious Games in der Wirtschaft. Grundlagen, Bedeutung und potentielle Märkte
Autor:in:
Marius Neumann (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Seminar Paper , 2016 , Grade: 1,3
Price:
US$ 14.99
Game of Thrones als Schemaliteratur
Autor:in:
Kevin Lutter (Author)
Subject:
Literature - Modern Literature
Category:
Term Paper , 2017 , Grade: 1,7
Price:
US$ 17.99
Sophokles‘ Antigone und Game of Thrones. Ist Daenerys Targaryen eine modern Antigone?
Autor:in:
Manuela Hans (Author)
Subject:
Theater Studies, Dance
Category:
Term Paper , 2017 , Grade: 1,65
Price:
US$ 15.99
Game-based-Learning. Zum Effekt von Lernen mit Computerspielen
Lehren und Lernen in der Wissensgesellschaft. Eine metaanalytische Betrachtung
Autor:in:
Bastian Leis (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Term Paper , 2016 , Grade: 2,0
Price:
US$ 17.99
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