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(Results for »
E-Games
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HyperPlay. General Game Playing mit imperfekten Informationen
Grundlagen der Game Description Language und der Monte-Carlo-Methode
Author:
Lea Kristin Gerling (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper, 2013
Price:
US$ 17.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Author:
Maximilian Pössinger (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper, 2017
Price:
US$ 14.99
Game Studies im Paradigma Virtueller Realität
Eine narratologische Exploration experimenteller Virtual-Reality-Inhalte im Kontext der Oculus Rift Entwicklergemeinschaft
Author:
Felix Hanser (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis, 2015
Price:
US$ 39.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Author:
Nora Klutzny (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar), 2017
Price:
US$ 14.99
Gaming und Game-Design. Perspektive, Nutzungsmotivation und Rezeptionsmodalität
Author:
Daniel Zimmermann (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis, 2015
Price:
US$ 43.99
Das Videospiel "There Is No Game: Wrong Dimension". Eine neue Perspektive auf das Scheitern?
Author:
Anonymous
Subject:
Computer Science - Games Engineering
Category:
Term Paper, 2021
Price:
US$ 14.99
Visuelle Player Guidance in einem monochromatischen 3D Open-World Game
Author:
Theresa Kammerhofer (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis, 2018
Price:
US$ 20.99
Video Game Success in Times of Crisis. Einfluss von Gaming Produktmerkmalen auf die globalen Steam Spielerzahlen während Covid-19
Author:
Lukas Wirth (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis, 2021
Price:
US$ 39.99