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Communications - Multimedia, Internet, New Technologies
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Results for »
E-Games
« (283 results)
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Rentabilité financière des agroforêts à base de cacao enrichi par des arbres domestiqués
Autor:in:
Lea Yvonne Eboutou (Author)
Subject:
Agrarian Studies
Category:
Diploma Thesis , 2010 , Grade: 18/20
Price:
US$ 0.99
Commercial Off-The-Shelf Games im Schulunterricht. Lernen und Förderung von Kompetenzen mit Unterhaltungsspielen
Autor:in:
Sabrina Hegenberg (Author)
Subject:
Pedagogy - School Pedagogics
Category:
Bachelor Thesis , 2022 , Grade: 1,5
Price:
US$ 36.99
Das erlösorientierte Design von Freemium-Online-Games. Eine empirische Untersuchung von Preis- und Produktfaktoren
Autor:in:
Nina Unger (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2020 , Grade: 1,0
Price:
US$ 36.99
In-Game Advertising. Funktion und Einsatz als Marketinginstrument
Autor:in:
Dennis Schindeldecker (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Seminar Paper , 2014 , Grade: 1,3
Price:
US$ 17.99
Wie "Game of Thrones - A Telltale Game Series" sich nahtlos in die Welt der TV-Serie einfügt
Lineare und non-lineare Bildwelten. Filme sehen und Computerspiele navigieren
Autor:in:
Marie Krist (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2016 , Grade: 1,7
Price:
US$ 6.99
Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
Autor:in:
Gerhard Doujak (Author)
Subject:
Pedagogy - School Pedagogics
Category:
Scientific Essay , 2015
Price:
US$ 17.99
Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
Welche Fähigkeiten und Wissen können sie vermitteln?
Autor:in:
Vanessa Reich (Author)
Subject:
Pedagogy - Pedagogic Psychology
Category:
Term Paper , 2022 , Grade: 1,0
Price:
US$ 14.99
Der Ausstellungscharakter im Computerspiel "The Stanley Parable"
Autor:in:
Annika Hynek (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2021 , Grade: 1,0
Price:
US$ 10.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Autor:in:
Maximilian Pössinger (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2017 , Grade: 1,0
Price:
US$ 14.99
Game-based learning im Bilingualen Geschichtsunterricht mit dem serious game "Against all Odds"
Eine Fallstudie in der 10. Klasse Gymnasium
Autor:in:
Thomas Schulze (Author)
Subject:
Didactics for the subject English - Pedagogy, Literature Studies
Category:
Master's Thesis , 2018 , Grade: 1,6
Price:
US$ 41.99
Music & Emotion. The Role of Music in Video-Games
Autor:in:
Norman Legies (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Examination Thesis , 2015
Price:
US$ 30.99
Games als Werbeträger. Potentiale und Risiken aus Unternehmenssicht
Autor:in:
Tim Endter (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2015 , Grade: 2,0
Price:
US$ 31.99
Serious Games. Zur Akzeptanz von Lernspielen bei angehenden Lehrerinnen und Lehrern
Autor:in:
Martin Müllner (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Master's Thesis , 2015 , Grade: 1,0
Price:
US$ 36.99
Gamification und Game-based Learning in Wirtschaft und Lehre. Einflüsse auf Motivation und Leistung
Ein GRIN-Sammelband
-
New
Autor:in:
GRIN Verlag (Hrsg.) (Editor)
,
Carolin Kraus (Author)
,
Lena Burkart (Author)
,
Vanessa Lang (Author)
,
Nursel Esma Ayar (Author)
,
Marius Neumann (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Anthology , 2024
Price:
US$ 32.99
Monetarisierung und Ethik im Medium Videospiel
Autor:in:
Yannick Allendorf (Author)
Subject:
Art - Miscellaneous
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 0.99
Affekt und Sound. Strategien des Emotioneering in Audio-Games
Autor:in:
Nora Klutzny (Author)
Subject:
Communications - Intercultural Communication
Category:
Bachelor Thesis , 2015 , Grade: 1,2
Price:
US$ 17.99
Konsumentenverhalten von Gamern. Wie Labeling die Kaufintention und die Produkterwartung beeinflusst
Autor:in:
Lasse Thiele (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2020 , Grade: 1,0
Price:
US$ 31.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Autor:in:
Nora Klutzny (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 14.99
Analyse, Konzeption und Visualisierung von Inhalten einer MINT-App. Wie kann das Interesse für MINT-Themen bei Schülerinnen gefördert werden?
Autor:in:
Ramona Samson (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Master's Thesis , 2019 , Grade: 1,7
Price:
US$ 27.99
Persuasive Games. Eine Möglichkeit des sozialen Einflusses durch Games?
Autor:in:
Sabrina Kaindl (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,7
Price:
US$ 17.99
In-Game Advertising. Computer- und Videospiele als Werbemedium und deren intermediale Positionierung
Autor:in:
Alexander Wiesinger (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Diploma Thesis , 2010 , Grade: 1
Price:
US$ 0.99
Concepts of Nature in Young Adult Dystopian Fiction. Suzanne Collins' The Hunger Games Series
Autor:in:
Lisa Kubatzki (Author)
Subject:
American Studies - Literature
Category:
Bachelor Thesis , 2016 , Grade: 2,0
Price:
US$ 20.99
Der Einfluss der Nutzungsmotive auf die präferierte Perspektive im Computerspiel
Autor:in:
Daniel Zimmermann (Author)
,
Annika Liedtke (Author)
Subject:
Computer Science - Games Engineering
Category:
Research Paper (postgraduate) , 2015 , Grade: 1,0
Price:
US$ 39.99
Gaming und Game-Design. Perspektive, Nutzungsmotivation und Rezeptionsmodalität
Autor:in:
Daniel Zimmermann (Author)
Subject:
Computer Science - Games Engineering
Category:
Master's Thesis , 2015 , Grade: 1,0
Price:
US$ 43.99
Gewaltdarstellung und deren Motive in „Benny‘s Video“ und „Funny Games“ von Michael Haneke
Autor:in:
Sebastian Götz (Author)
Subject:
Communications - Movies and Television
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
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