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Results for »
E-Games
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HyperPlay. General Game Playing mit imperfekten Informationen
Grundlagen der Game Description Language und der Monte-Carlo-Methode
Autor:in:
Lea Kristin Gerling (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 17.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Autor:in:
Maximilian Pössinger (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2017 , Grade: 1,0
Price:
US$ 14.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Autor:in:
Nora Klutzny (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 14.99
Das Videospiel "There Is No Game: Wrong Dimension". Eine neue Perspektive auf das Scheitern?
Autor:in: Anonymous
Subject:
Computer Science - Games Engineering
Category:
Term Paper , 2021 , Grade: 2,0
Price:
US$ 14.99
The Resurrection of Classical Gothic Fiction and the Lovecraftian Visions in the Video Game "Bloodborne" (2015)
Autor:in:
Leonie Quicker (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper , 2023 , Grade: 3,0
Price:
US$ 17.99
Timing strategies of innovations in the video game industry
Autor:in:
Michael Beu (Author)
Subject:
Computer Science - Games Engineering
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 17.99