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(Results for »
Gaming Community
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The Stigma Game. Gaming between Subculture and the Olympics
Author:
Maximilian Heining (Author)
Subject:
Gaming
Category:
Term Paper (Advanced seminar), 2020
Price:
US$ 0.99
The Lead User Influence in Online Communities – A Gaming Community Example
Author:
Dr. Tobias Fritsch (Author)
Subject:
Business economics - General
Category:
Diploma Thesis, 2007
Price:
US$ 31.99
Opening ceremonies of Olympic Games and their cultural applications
Author:
Silke Specht (Author)
Subject:
Communications - Intercultural Communication
Category:
Essay, 2010
Price:
US$ 14.99
NFC based platforms in gaming. Reverse engineering Nintendos "Amiibo"
Author:
Thomas Petereder (Author)
Subject:
Computer Science - Miscellaneous
Category:
Bachelor Thesis, 2015
Price:
US$ 0.-
Global Sports Management - A Cultural Perspective
Author:
D.E.A./UNIV. PARIS I Gebhard Deissler (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Research Paper (postgraduate), 2012
Price:
US$ 44.99
Actor Models and Digital Natives
An Empiric Research Approach for Online Communities
Author:
Dr. Tobias Fritsch (Author)
Subject:
Sociology - Media, Art, Music
Category:
Master's Thesis, 2010
Price:
US$ 36.99
The Impact of Social Distance and Communication on Subjects’ Behavior in Ultimatum Games
Author:
Julia Wilnhammer (Author)
Subject:
Sociology - Individual, Groups, Society
Category:
Bachelor Thesis, 2017
Price:
US$ 20.99