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Communications - Multimedia, Internet, New Technologies
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(8)
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Results for »
Video+Game
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Key Narrative Strategies in Computer Games. A comparative study
Autor:in:
Angelika M. Tank (Author)
Subject:
English Language and Literature Studies - Literature
Category:
Master's Thesis , 2018 , Grade: 2,3
Price:
US$ 30.99
Moral (Dis-)Engagement. How real life context can sensitize players of violent video games
Autor:in:
Julian Marx (Author)
Subject:
Psychology - Media Psychology
Category:
Term Paper , 2016 , Grade: 1,3
Price:
US$ 14.99
The representation of the female body in comics, movies and video games
Autor:in:
Leonie Quicker (Author)
Subject:
English Language and Literature Studies - Other
Category:
Bachelor Thesis , 2020 , Grade: 2,3
Price:
US$ 17.99
Business Plan for "Ken and Keith Video Games Centre". Launching Ad Finger VR for ALS Patients and the Elderly
-
New
Autor:in:
Nicholas Odwar (Author)
Subject:
Business economics - Company formation, Business Plans
Category:
Term Paper , 2024 , Grade: A
Price:
US$ 6.99
Developing "Galaxy Shooter". A 2D Web-Based Game using Unity
Autor:in:
Gurvir Singh (Author)
Subject:
Computer Science - Games Engineering
Category:
Research Paper (undergraduate) , 2022
Price:
US$ 0.99
Video- und Computerspiele-Management
Markt und Aufgaben
Autor:in:
Teresa Höhn (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Term Paper , 2012 , Grade: 1,0
Price:
US$ 15.99
The Stigma Game. Gaming between Subculture and the Olympics
Autor:in:
Maximilian Heining (Author)
Subject:
Gaming
Category:
Term Paper (Advanced seminar) , 2020 , Grade: 1
Price:
US$ 0.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Autor:in:
Nora Klutzny (Author)
Subject:
Computer Science - Games Engineering
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 14.99
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
Autor:in:
Leon Arndt (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis , 2020 , Grade: 1.3
Price:
US$ 39.99
Risk Management in E-Commerce. The Case of Online Distribution of Games
Autor:in: Anonymous
Subject:
Business economics - Trade and Distribution
Category:
Bachelor Thesis , 2011 , Grade: 1,3
Price:
US$ 20.99
La mobilisation des utilisateurs de jeux vidéo en faveur du développement social. Le cas d'Urgent Evoke, jeu en réalité alternée
Autor:in:
Marie Reiter (Author)
Subject:
Social Work
Category:
Master's Thesis , 2011 , Grade: 16/20
Price:
US$ 36.99
Videojuegos. Un arte transgresor en el aula
Video Games. A Transgressive Art in the Classroom
Autor:in:
Rafael Damas Quiles (Author)
,
Álvaro Pina Arrabal (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Project Report , 2014 , Grade: Distinction: 9/10
Price:
US$ 20.99
Gewaltdarstellung und deren Motive in „Benny‘s Video“ und „Funny Games“ von Michael Haneke
Autor:in:
Sebastian Götz (Author)
Subject:
Communications - Movies and Television
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
Monetarisierung und Ethik im Medium Videospiel
Autor:in:
Yannick Allendorf (Author)
Subject:
Art - Miscellaneous
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 0.99
Erfolgsfaktoren von In-Game-Advertising
Autor:in:
Bachelor BA Nora Henning (Author)
Subject:
Communications - Media Economics, Media Management
Category:
Term Paper , 2009 , Grade: 1.0
Price:
US$ 18.99
In-Game-Advertising in Computerspielen - eine vernachlässigbare Werbeform?
Autor:in:
Hendrik Heyn (Author)
Subject:
Communications - Public Relations, Advertising, Marketing, Social Media
Category:
Bachelor Thesis , 2010 , Grade: 2,0
Price:
US$ 20.99
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
Autor:in:
Yann Martin (Author)
Subject:
English Language and Literature Studies - Other
Category:
Diploma Thesis , 2009 , Grade: 1
Price:
US$ 36.99
Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii
Autor:in:
Jörg Ziesak (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 36.99
In-Game Advertising. Funktion und Einsatz als Marketinginstrument
Autor:in:
Dennis Schindeldecker (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Seminar Paper , 2014 , Grade: 1,3
Price:
US$ 17.99
Videospielkonsolen mit Online-Funktionalität: Die Evolution von Geschäftsmodellen
Autor:in:
Philipp Oesterreich (Author)
Subject:
Business economics - Business Management, Corporate Governance
Category:
Diploma Thesis , 2008 , Grade: 2,0
Price:
US$ 36.99
“The Fear System” - Triggering Tension in Survival Horror Videogames
Autor:in:
Pavel Girard (Author)
Subject:
English Language and Literature Studies - Other
Category:
Bachelor Thesis , 2011
Price:
US$ 20.99
An empirical study of efficient market hypothesis and its existence in virtual markets
Autor:in:
Jason West (Author)
Subject:
Economics - Finance
Category:
Bachelor Thesis , 2015 , Grade: 2:1 (68%)
Price:
US$ 33.99
Let's (not) Play. Wie Games noch als Video faszinieren
Autor:in:
Bastian Weiß (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2013 , Grade: 1,5
Price:
US$ 15.99
Der Einfluss von Videospielen auf die schulischen Leistungen von Kindern
Untersuchung der Studie "Effects of video-game ownership on young boy’s academic and behavioral functioning: A randomized, controlled study" von R. Weis und B.C. Cerankosky
Autor:in:
Nadja Karossa (Author)
Subject:
Psychology - Media Psychology
Category:
Elaboration , 2018 , Grade: 1,0
Price:
US$ 15.99
Diegetische und extradiegetische Klangereignisse in Video- und Computerspielen
Autor:in:
Felix Scheel (Author)
Subject:
Communications - Movies and Television
Category:
Term Paper , 2019 , Grade: 1,2
Price:
US$ 17.99
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