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Results for »
Online_Gaming
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Methodenbericht zum Fragebogen über Online-Gaming und dessen Einfluss auf Art und Anzahl sozialer Kontakte
Autor:in:
Marco Hauptmann (Author)
,
Niklas Herget (Author)
,
Stephan Neureiter (Author)
Subject:
Sociology - Communication
Category:
Term Paper , 2016 , Grade: 1,3
Price:
US$ 17.99
Virtual Currencies in Online Gaming
Autor:in:
Verena Kern (Author)
Subject:
Communications - Journalism, Journalism Professions
Category:
Master's Thesis , 2013 , Grade: 1,0
Price:
US$ 36.99
Dynamische Contentanpassung bei Massive Multiplayer Online Games
Autor:in:
Joachim Fohringer (Author)
,
Dr. Tobias Fritsch (Author)
Subject:
Computer Science - Technical Computer Science
Category:
Diploma Thesis , 2006 , Grade: 1,7
Price:
US$ 36.99
To what Extent Increases YouTube the Success of an Online Gamer? The Example of Bajheera
Autor:in:
Jessica Blasberg (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2016 , Grade: 1,7
Price:
US$ 14.99
Actor Models and Digital Natives
An Empiric Research Approach for Online Communities
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Sociology - Media, Art, Music
Category:
Master's Thesis , 2010 , Grade: 1,0
Price:
US$ 36.99
The Lead User Influence in Online Communities – A Gaming Community Example
Autor:in:
Dr. Tobias Fritsch (Author)
Subject:
Business economics - General
Category:
Diploma Thesis , 2007 , Grade: 1,3
Price:
US$ 31.99
Multiliteracies in the Foreign Language Classroom. Using Video Games in the FLC
Autor:in:
Isabelle Humburg (Author)
Subject:
Didactics for the subject English - Pedagogy, Literature Studies
Category:
Term Paper (Advanced seminar) , 2014 , Grade: 1,7
Price:
US$ 14.99
The Stigma Game. Gaming between Subculture and the Olympics
Autor:in:
Maximilian Heining (Author)
Subject:
Gaming
Category:
Term Paper (Advanced seminar) , 2020 , Grade: 1
Price:
US$ 0.99
Markenkommunikation auf Twitch. Glaubwürdigkeit im Bereich Gaming
Autor:in:
Benjamin Wieck (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2022 , Grade: 1,7
Price:
US$ 36.99
Spielen in der Cloud. Anbieter und Funktionsweise von Cloud Gaming Diensten
Autor:in:
Thomas Lipfert (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2014 , Grade: 1,3
Price:
US$ 14.99
Gewalt in Counter-Strike - Darstellungsweise, Kontext und Legitimation
Autor:in:
Jan Horak (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2009 , Grade: 1,0
Price:
US$ 11.99
Search Engine Advertising. Wie gestalte ich eine Suchmaschinenwerbung im Kontext der Gaming-Branche?
Autor:in:
Firat Kizilirmak (Author)
Subject:
Computer Science - Commercial Information Technology
Category:
Term Paper , 2019 , Grade: 1,7
Price:
US$ 17.99
Gaming und kommerzielle Kommunikation von Videospielen
Autor:in:
Frank Backa (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2014 , Grade: 2,0
Price:
US$ 26.99
Risk Management in E-Commerce. The Case of Online Distribution of Games
Autor:in: Anonymous
Subject:
Business economics - Trade and Distribution
Category:
Bachelor Thesis , 2011 , Grade: 1,3
Price:
US$ 20.99
"Killerspiele" als soziale Interaktionsräume
Bedeutung der Mitgliedschaft in einem Online-Gaming-Clan
Autor:in:
Stephan Kohler (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2012 , Grade: 1,0
Price:
US$ 39.99
„Online zocken“
Eine Untersuchung zur Nutzung von MMORPG’s am Beispiel der ERA Gaming Community
Autor:in:
Bakk. phil. Harald Baumgartlinger (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2008 , Grade: 1.0
Price:
US$ 31.99
Opportunities within the traditional toy sector of the UK Toys and Games Industry - A German Perspective
Autor:in:
Johannes Weber (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2005 , Grade: 1,0
Price:
US$ 18.99
Social-Media-Marketing-Maßnahmen. Bedeutung der Online-Werbung für die Beliebtheitssteigerung digitaler Plattformen
Autor:in:
Dolores Stuttner (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2023 , Grade: 1,0
Price:
US$ 18.99
Online interactive resources for asynchronous modality in teaching grade 12 General Biology
Autor:in:
John Kenneth Taneo (Author)
Subject:
Didactics - Biolology
Category:
Master's Thesis , 2021 , Grade: 12
Price:
US$ 41.99
Abhängigkeiten der Kunden von Cloud-basierten Share-Economy-Geschäftsmodellen
Warum "Everything Online" den Konsumenten in die ökonomische Abhängigkeit von monopolistischen Anbietern treibt
Autor:in:
Alexander Scharff (Author)
Subject:
Computer Sciences - Industry 4.0
Category:
Term Paper , 2018 , Grade: 1,7
Price:
US$ 17.99
Effects of continuous inclusion in a virtually played ball tossing game called Cyberball on the P300 event-related-potential
A single trial analysis
Autor:in:
Nina Becker (Author)
Subject:
Psychology - General
Category:
Diploma Thesis , 2011 , Grade: 1,0
Price:
US$ 36.99
K/DA virtual band. A case study on the contribution of video games to the future of the music industry
Autor:in:
Sonia Elena Ioan (Author)
Subject:
Musicology - Contemporary music
Category:
Case Study , 2021 , Grade: 5/5
Price:
US$ 32.99
Virgin Australia: Situation analysis of the ‘Game Change’ strategic plan
Autor:in:
Kok Meng Chan (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Master's Thesis , 2012 , Grade: 75%
Price:
US$ 18.99
Auctioning online advertisement space
Autor:in:
Christian Summerer (Author)
Subject:
Economics - Other
Category:
Term Paper , 2017 , Grade: 2,0
Price:
US$ 17.99
Digital Life. Chats and Games and their exemplary effects on the identify development and identity analysis of children and adolescents
Autor:in:
Dr. Stephan Humer (Author)
Subject:
Sociology - Children and Youth
Category:
Scientific Essay , 2010
Price:
US$ 14.99
Muster und Inszenierung von eSport-Events
Eine Analyse
Autor:in:
Paul Knieß (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Bachelor Thesis , 2020
Price:
US$ 15.99
Interaktion in Sozialen Medien am Beispiel des Sozialen Netzwerkes Facebook
Autor:in:
Aljona Merk (Author)
Subject:
German Studies - Linguistics
Category:
Bachelor Thesis , 2010 , Grade: 1,3
Price:
US$ 20.99
Games als Werbeträger. Potentiale und Risiken aus Unternehmenssicht
Autor:in:
Tim Endter (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2015 , Grade: 2,0
Price:
US$ 31.99
Konsumentenverhalten von Gamern. Wie Labeling die Kaufintention und die Produkterwartung beeinflusst
Autor:in:
Lasse Thiele (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2020 , Grade: 1,0
Price:
US$ 31.99
Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii
Autor:in:
Jörg Ziesak (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 36.99
Wenn Computerspiele zur Sucht werden
Der Wandel von Sozialbeziehungen bei nicht-stoffgebundener Abhängigkeit
Autor:in:
Patrick Hentschke (Author)
Subject:
Social Work
Category:
Bachelor Thesis , 2009 , Grade: 1,3
Price:
US$ 33.99
Welchen Nutzen bieten Digital Twin-NFTs für die Supply Chain im E-Commerce?
Blockchain, Smart Contracts, NFTs, Digital Twins erfolgreich in der Praxis anwenden
Autor:in:
Mario Kotschner (Author)
Subject:
Computer Science - Internet, New Technologies
Category:
Master's Thesis , 2023 , Grade: 5.5
Price:
US$ 39.99
E-Sport als strategische Initiative für traditionelle Sportvereine
Eine kritische Analyse der Chancen und Risiken des E-Sports
Autor:in:
Jonas Beckmann (Author)
Subject:
Business economics - Operations Research
Category:
Bachelor Thesis , 2018 , Grade: 1,7
Price:
US$ 20.99
Die Entwicklung des "e-Sports" und der heutige Status im Vergleich zu konventionellen Sportarten
Forschung und Entwicklung in Sportmärkten
Autor:in:
Patrick Adam (Author)
Subject:
Sport - Sport Economics, Sport Management
Category:
Term Paper , 2017 , Grade: 1,4
Price:
US$ 17.99
Wie Marken von der Game-Industrie lernen und profitieren können. Eine Analyse der psychologischen Erfolgsfaktoren von Advergames im Mobile Marketing
Autor:in:
Nancy Bernhardt (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis , 2014 , Grade: 1,3
Price:
US$ 36.99
Zusammenhänge zwischen akademischem Aufschiebeverhalten und Internetsucht bei deutschen Studierenden
Autor:in:
Martin Falkenberg (Author)
Subject:
Psychology - Work, Business, Organisation
Category:
Bachelor Thesis , 2013 , Grade: 1,0
Price:
US$ 31.99
Transmediales Erzählen und Serialität in "Life is Strange"
Autor:in:
Florian Windel (Author)
Subject:
Communications - Movies and Television
Category:
Term Paper , 2016 , Grade: 13
Price:
US$ 14.99
Does pupil use of ICT increase attainment in MFL?
Autor:in:
Birte Wachtel (Author)
Subject:
Pedagogy - The Teacher, Educational Leadership
Category:
Master's Thesis , 2011 , Grade: none
Price:
US$ 31.99
Bargaining in Israel - How to bargain in Israel as an exchange student
Autor:in:
Daniel Müller (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Term Paper , 2010 , Grade: 2,0
Price:
US$ 6.99
The impact of the internet and social media on the hotel industry
How the internet and social media have changed the way hotels need to operate if they are to succeed in today's dynamic and global markets
Autor:in:
BA (Hons) Christoph Müller (Author)
Subject:
Tourism - Hotel Industry / Catering
Category:
Essay , 2011 , Grade: A
Price:
US$ 16.99
Aggression. Formen, Ursachen und theoretische Ansätze in der Forschung
Autor:in:
Janina Overbeck (Author)
Subject:
Psychology - Social Psychology
Category:
Seminar Paper , 2019 , Grade: 2,0
Price:
US$ 15.99
Living in Dsytopa? Digital (non-) places in postmodern films and in the internet
Autor:in:
Lars Dittmer (Author)
Subject:
American Studies - Culture and Applied Geography
Category:
Seminar Paper , 2007 , Grade: 1,3
Price:
US$ 0.99
Andern Menschen beim Spielen zusehen. Beeinflusst der Spielertyp das Nutzungsverhalten auf Twitch.tv?
Autor:in:
Jürgen Lotze (Author)
Subject:
Communications - Research, Studies, Enquiries
Category:
Master's Thesis , 2020 , Grade: 1.0
Price:
US$ 36.99
Verbraucherschutz bei Onlinespielen
Autor:in:
Alexander Ziska (Author)
Subject:
Business economics - Law
Category:
Term Paper , 2012
Price:
US$ 11.99
Mergers & Acquisitions
A trendy fad or sustainable value creation?
Autor:in:
Anna Lena Bischoff (Author)
,
Linn Sällström (Author)
,
Jesco A. Danylow (Author)
Subject:
Business economics - Investment and Finance
Category:
Bachelor Thesis , 2011 , Grade: B/1,7
Price:
US$ 36.99
Valuation of high growth companies
Autor:in:
Mag. Thomas Prielinger (Author)
Subject:
Business economics - Investment and Finance
Category:
Diploma Thesis , 2007 , Grade: 1
Price:
US$ 33.99
Augmented Reality: Hype oder zukunftsweisende Technik?
Autor:in:
Simon Preuß (Author)
Subject:
Communications - Movies and Television
Category:
Research Paper (undergraduate) , 2014 , Grade: 2,0
Price:
US$ 20.99
Nestlé. Strategic marketing management
Autor:in:
Kelvin Cherry (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Term Paper , 2011 , Grade: A
Price:
US$ 16.99
Die Erfolgswirkung von Lizenzarten auf Computer- und Videospiele. Eine empirische Untersuchung des deutschen Games-Marktes
Autor:in:
Stefan Jäckering (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Diploma Thesis , 2011 , Grade: 1,3
Price:
US$ 36.99
Adidas Marketing Strategy - An Overview
Autor:in:
Arkadi Borowski (Author)
Subject:
Business economics - Offline Marketing and Online Marketing
Category:
Term Paper , 2011 , Grade: 2.0
Price:
US$ 17.99
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