en
de
es
fr
Shop
GRIN Website
Publish your texts - enjoy our full service for authors
Go to shop
›
Results for «
Videospiele
»
Open Filters
Search in
Title
Author
Fulltext
Subject
Communications - Multimedia, Internet, New Technologies
(28)
Pedagogy - Media Pedagogy
(20)
Communications - Public Relations, Advertising, Marketing, Social M...
(13)
Communications - Miscellaneous
(13)
Communications - Movies and Television
(12)
Psychology - Media Psychology
(9)
Film Science
(8)
Pedagogy - Pedagogic Sociology
(8)
Computer Science - Games Engineering
(8)
Business economics - Offline Marketing and Online Marketing
(7)
Didactics - History
(7)
Sociology - Media, Art, Music
(6)
Social Work
(6)
German Studies - Linguistics
(6)
Psychology - Social Psychology
(5)
Pedagogy - Pedagogic Psychology
(5)
Pedagogy - Miscellaneous Topics
(4)
Communications - Research, Studies, Enquiries
(4)
Computer Science - Applied
(4)
Didactics for the subject German - Pedagogy, Linguistics
(4)
German Studies - Comparative Literature
(4)
Communications - Media Economics, Media Management
(4)
Gender Studies
(4)
Theater Studies, Dance
(3)
Didactics - Common Didactics, Educational Objectives, Methods
(3)
Sport - Sport Economics, Sport Management
(3)
History - Miscellaneous
(3)
Pedagogy - School System, Educational and School Politics
(3)
Computer Science - Commercial Information Technology
(3)
German Studies - Miscellaneous
(3)
Sociology - Relationships and Family
(3)
Computer Sciences - Computational linguistics
(3)
Communications - Journalism, Journalism Professions
(3)
Psychology - General
(2)
Sociology - Culture, Technology, Nations
(2)
Communications - Media History
(2)
Psychology - Clinical Psychology, Psychopathology, Prevention
(2)
English Language and Literature Studies - Other
(2)
Art - Computer Art / Graphics / Art in Media
(2)
German Studies - Modern German Literature
(2)
Didactics - Theology, Religion Pedagogy
(2)
Communications - Mass Media
(2)
Sociology - Children and Youth
(2)
Social Studies (General)
(2)
Didactics - Business economics, Economic Pedagogy
(2)
Law - Media, Multimedia Law, Copyright
(2)
Cultural Studies - Miscellaneous
(2)
Law - Civil / Private, Trade, Anti Trust Law, Business Law
(2)
Didactics - Politics, Political Education
(2)
Business economics - General
(2)
Sport - Miscellaneous
(2)
Sociology - Consumption and Advertising
(2)
Pedagogy - General
(2)
Computer Sciences - Artificial Intelligence
(2)
Philosophy - Practical (Ethics, Aesthetics, Culture, Nature, Right,...
(1)
Cultural Studies - Empiric Cultural Studies
(1)
Pedagogy - History of Pedagogy
(1)
Philosophy - Early Modern Philosophy (approx. 1350-1600)
(1)
Orientalism / Sinology - Japanology
(1)
Computer Science - Miscellaneous
(1)
Didactics - Mathematics
(1)
Musicology - Miscellaneous
(1)
Business economics - Information Management
(1)
Communications - Ethics in the Media
(1)
Philosophy - Theoretical (Realisation, Science, Logic, Language)
(1)
Business economics - Business Management, Corporate Governance
(1)
Economics - Innovation economics
(1)
French Studies - Miscellaneous
(1)
Business economics - Law
(1)
Didactics for the subject German - German as a Foreign Language
(1)
World History - Modern History
(1)
Cultural Studies - Basics and Definitions
(1)
Sport - Media and Communication
(1)
Sport - Sport Psychology
(1)
Sport - Kinematics and Training Theory
(1)
Sport - Theory and Practice
(1)
Communications - Theories, Models, Terms and Definitions
(1)
Sociology - Individual, Groups, Society
(1)
Pedagogy - School Pedagogics
(1)
Didactics for the subject English - Pedagogy, Literature Studies
(1)
Computer Science - Software
(1)
Psychology - Work, Business, Organisation
(1)
Nursing Science - Miscellaneous
(1)
Leadership and Human Resources - Miscellaneous
(1)
Psychology - Miscellaneous
(1)
Didactics for the subject German - Miscellaneous
(1)
Didactics - Sport, Sport Pedagogy
(1)
Health - Sports science
(1)
Philosophy - Philosophy of the present
(1)
Communications - Interpersonal Communication
(1)
Mathematics - Algebra
(1)
Didactics for the subject German - Grammar, Style, Working Technique
(1)
English Language and Literature Studies - Literature
(1)
Art - Miscellaneous
(1)
Philosophy - Miscellaneous
(1)
Communications - Broadcast and entertainment
(1)
World History - Early and Ancient History
(1)
Didactics for the subject German - Literature, Works
(1)
Gaming
(1)
Didactics - Geography
(1)
Show all...
Show less...
Category of text
University student text
(160)
Thesis
(127)
Secondary school text
(4)
Textbook, Science
(2)
Price
free
(10)
0 - 10 USD
(15)
10 - 25 USD
(200)
25 - 50 USD
(82)
Language
German
(305)
English
(2)
Year
Any Year
since 2024
since 2023
since 2022
since 2021
since 2020
since 2019
since 2018
since 2017
since 2016
since 2015
since 2010
since 2005
since 2000
Results for »
Videospiele
« (307 results)
Sort by
Most Relevant
Newest
Most Read
Alphabetic: A-Z
Alphabetic: Z-A
Price: Low to High
Price: High to low
<
1
2
...
6
7
8
...
13
>
God or Hero: How Video Games Engage Us to Play Them
Autor:in:
Master of Education Lena Förste (Author)
Subject:
English Language and Literature Studies - Other
Category:
Essay , 2012 , Grade: 1,3
Price:
US$ 6.99
Die Entwicklung weiblicher Videospielcharaktere seit 1981. Die Auswirkungen der Rollenbilder auf Spielerinnen
Autor:in:
Constantin Becker (Author)
Subject:
Gender Studies
Category:
Master's Thesis , 2019 , Grade: 1,0
Price:
US$ 15.99
Visuelle Player Guidance in einem monochromatischen 3D Open-World Game
Autor:in:
Theresa Kammerhofer (Author)
Subject:
Computer Science - Games Engineering
Category:
Bachelor Thesis , 2018 , Grade: 1
Price:
US$ 20.99
Digital Bodies. Geschlechterkonstrukte innerhalb virtueller Spielwelten
Autor:in:
Lisa Hagen (Author)
Subject:
Communications - Miscellaneous
Category:
Bachelor Thesis , 2017 , Grade: 2,3
Price:
US$ 20.99
James Bond 007: Stirb an einem anderen Tag am gleichen Ort. Die Kontinuität in James-Bond-Filmen anhand der dargestellten Orte
Autor:in:
Bachelor of Arts Martin Laumeyer (Author)
Subject:
Communications - Movies and Television
Category:
Master's Thesis , 2021 , Grade: 1,5
Price:
US$ 32.99
Tiere in Computerspielen
Eine wissenschaftliche Untersuchung von animalischen Darstellungen innerhalb von Computerspielen und deren Einfluss auf die Wahrnehmung des Spielers von realen Tieren
Autor:in:
Sebastian Oswald (Author)
Subject:
Art - Computer Art / Graphics / Art in Media
Category:
Master's Thesis , 2018 , Grade: 1,5
Price:
US$ 36.99
Zum Einfluss virtueller Fußballsimulationen auf das Blickverhalten seiner Spieler
Autor:in: Anonymous
Subject:
Sport - Sport Psychology
Category:
Examination Thesis , 2012 , Grade: 1,0
Price:
US$ 31.99
Spiel mit dem Tod
Versuch einer Beurteilung von Gewalt in Computerspielen aus medienwissenschaftlicher und medienethischer Sicht anhand eines Fallbeispiels
Autor:in:
Hannes von Wyl (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Seminar Paper , 2010 , Grade: 1,5
Price:
US$ 14.99
Analyse des TV-Magazin-Beitrags „Video-Gemetzel im Kinderzimmer“ (09.11.2004, Frontal21, ZDF)
Autor:in:
Ron Bahre (Author)
Subject:
Communications - Movies and Television
Category:
Term Paper , 2005 , Grade: 1,0
Price:
US$ 17.99
Fiktive Gewalt in Horrorfilmen als Auslöser für Gewalt und Aggressionen bei Jugendlichen?
Eine soziologisch-sozialpsychologische Betrachtung
Autor:in: Anonymous
Subject:
Pedagogy - Pedagogic Sociology
Category:
Bachelor Thesis , 2020 , Grade: 2,4
Price:
US$ 20.99
Nutzungsmotive von eSport-Rezipienten auf Grundlage des 'Uses and Gratification-Ansatzes'
Autor:in: Anonymous
Subject:
Sport - Miscellaneous
Category:
Seminar Paper , 2019 , Grade: 1,3
Price:
US$ 17.99
Der E-Sport in Deutschland
Marktanalyse zu einer neuen Sportart
Autor:in:
Andreas Eiler (Author)
Subject:
Leadership and Human Resources - Miscellaneous
Category:
Bachelor Thesis , 2019 , Grade: 2,7
Price:
US$ 20.99
Zur Wirkung von Gewalt in Computerspielen. Eine zusammenfassende Darstellung
Autor:in:
Fabian Zschiesche (Author)
Subject:
Psychology - Media Psychology
Category:
Abstract , 2011 , Grade: 1,0
Price:
US$ 2.99
Gegenüberstellung von Gaming-Technologien – Cloud-Gaming und Klassisches Gaming
Autor:in:
Semi Burshille (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Term Paper , 2022 , Grade: 1,7
Price:
US$ 17.99
Diegetische und extradiegetische Klangereignisse in Video- und Computerspielen
Autor:in:
Felix Scheel (Author)
Subject:
Communications - Movies and Television
Category:
Term Paper , 2019 , Grade: 1,2
Price:
US$ 17.99
Wie eSport die Soziale Arbeit bereichern kann. Möglichkeiten eines neuen Arbeitsumfelds für junge Sozialarbeiter
Autor:in:
Desire Torchalla (Author)
Subject:
Social Work
Category:
Textbook , 2020
Price:
US$ 10.99
Einsatz der Nintendo Wii in der Arbeit mit demenzerkrankten Senioren
Konzept für Wohn- und Tageseinrichtungen
Autor:in:
MA Sozialpädagogik Nina Hamberger (Author)
Subject:
Nursing Science - Miscellaneous
Category:
Term Paper , 2015 , Grade: 1,3
Price:
US$ 17.99
Let's Play-Videos. Kommunikationstheoretische Einordnung und inhaltliche Analyse
Youtube als Plattform für Let's Play
Autor:in:
Julius Hass (Author)
Subject:
Communications - Multimedia, Internet, New Technologies
Category:
Bachelor Thesis , 2014 , Grade: 1,7
Price:
US$ 36.99
Medienreflexion in Joshua Grannells "All About Evil" und Katsura Hashinos "Catherine"
Analysen nach Hartmut Winklers Apparatus-Theorie
Autor:in:
Thomas Vasniszky (Author)
Subject:
Communications - Movies and Television
Category:
Seminar Paper , 2014 , Grade: 1,0
Price:
US$ 14.99
Transferpotentiale von digitalen Spielen für den Sport
Autor:in:
Tristan Rehbach (Author)
Subject:
Sport - Kinematics and Training Theory
Category:
Research Paper (undergraduate) , 2014 , Grade: 1,0
Price:
US$ 15.99
Gewaltdarstellung in Computerspielen – ein pädagogisches Problem?
Aktuelle Diskussion, empirische Befunde, theoretische Konzepte und praktische Empfehlungen
Autor:in:
Diplom Pädagoge Stefan Ehrenheim (Author)
Subject:
Pedagogy - General
Category:
Diploma Thesis , 2006 , Grade: 1,5
Price:
US$ 36.99
Geschlechtsspezifische Unterschiede in der Mediennutzung
Autor:in:
Anke Hartwig (Author)
Subject:
Pedagogy - Pedagogic Sociology
Category:
Term Paper , 2004 , Grade: 2,2
Price:
US$ 15.99
Virtuell töten - real morden? Eine Analyse zum Zusammenhang zwischen Gewaltcomputerspielen und aggressivem Verhalten
Autor:in:
Alexander Stege (Author)
Subject:
Psychology - Social Psychology
Category:
Examination Thesis , 2004 , Grade: 1,5
Price:
US$ 36.99
Geschichte und Entwicklung von Video- und Computerspielen
Autor:in:
Isabelle Greibich (Author)
Subject:
Pedagogy - Media Pedagogy
Category:
Seminar Paper , 2001 , Grade: 2
Price:
US$ 15.99
E-Sport in der Schule. Kann E-Sport Gegenstand des Sportunterrichts werden?
Autor:in:
Arved Lütz (Author)
Subject:
Didactics - Sport, Sport Pedagogy
Category:
Bachelor Thesis , 2020 , Grade: 2,0
Price:
US$ 16.99
Show
25
50
100
<
1
2
...
6
7
8
...
13
>